IMO a shrek long accuracy nerf would be enough
+1
Thread: Poll: Should OKW Volks have their shrecks removed/modified?3 Jan 2016, 01:43 AM
IMO a shrek long accuracy nerf would be enough +1 In: COH2 Balance |
Thread: Enough is enough, fix the Rifle blobs2 Jan 2016, 22:45 PM
Seriously, it's tiring now. It's actually making me despise one of my favorite games. Just remove the dual wielding ability. Spitting scopes on HT, double mg42s and they can't touch you In: COH2 Gameplay |
Thread: Break supply lines not working?28 Dec 2015, 18:07 PM
It disables points but doesn't completely destroy caches. You have to manually kill them first In: COH2 Balance |
Thread: Mgs and OKW26 Dec 2015, 02:51 AM
Two points here. 1. People say MG42 is best MG in the game.What they often neglect to even consider, is the amount of set up and take down time they require. This means you must either set them up in advance or with units ahead of them which leads me to my second point. 2. Support. Some of you above mentioned that "OKW still managed to destroy my MG team frontally. This happens to ALL unsupported mgs not just allied ones. MG42s many times get mowed down by riflemen and will die before they can pack up or retreat. You will be amazed at how well your mgs perform if they can see and pin their enemies whilst firing at max range and before the enemy can even see them. A number of patches ago they buffed pios LOS IN ORDER TO HELP SPOT FOR MG 42s. Along with this was an accuracy far buff which helped a ton. Maxims have a smaller arc of fire but they also set up almost instantly. This is SUPER useful to use in conjunction with other infantry units because you simply A move them at the enemy with your other infantry spotting for it. Use MGs against OKW. But NOT by themselves. There is a reason it's considered a "SUPPORT" unit. In: COH2 Gameplay |
Thread: Panzerwerfer?25 Dec 2015, 22:52 PM
I think both need a damage nerf. They are both so devastating. In: COH2 Balance |
Thread: Goliath self spotting??25 Dec 2015, 22:36 PM
Doesnt need a sweeper to detect unless its in camo. Its fine imo. Comes in one commander and costs alot too. In: COH2 Balance |
Thread: Experience from mines.25 Dec 2015, 01:10 AM
That sounds fair. I like the idea a lot. Its almost a reward for sweeping mines. In: COH2 Gameplay |
Thread: Experience from mines.25 Dec 2015, 00:29 AM
The only problem i have with mines that hurt infantry is that they wipe full squads too easily. Especially 4 man squads like Pgrens. In: COH2 Gameplay |
Thread: Experience from mines.25 Dec 2015, 00:28 AM
That sounds fair. Id say give them even more vet from sweeping but less from making kills. In: COH2 Gameplay |
Thread: Experience from mines.25 Dec 2015, 00:17 AM
Finally you would have the actual thrill of sending your combat engineers into an S-mine field. The xp flowers, I can already see them I hope the amount of xp earned would be proportional to the amount of Munitions invested. Also this shouldnt apply to demo charges. In: COH2 Gameplay |