In my opinion, the only things that come to mind would be giving the brumbar better pathfinding and maybe better range, while the lefh 10.5 cm arty could use less spread on the barrages; otherwise, I'd say Ostheer would be just fine.
I agree here. I think maybe making a more mobile light AT option (better 222) would be nice as well.
Brummbarrs are supposed to be Osts breakthrough unit that can deal with heavily Fortified positions but their pathing issues prevent them from seeing action.
Ostheer is considered to be the best combined arms faction by most people. This is because all except 2 units (p4 and tiger) are either AI or AT. This makes for more difficult decision making for the ost player. Do I make more paks or mgs. Stugs or ostwinds. Panthers or brummbarrs. Lmg grens or pgrens with shrecks. Elephant or CP4.
This (imo) is GOOD design. More hard counters that require thinking, strategy, and risk/reward. The alternative is to have "jack of all trades" units like Sherman's riflemen volks p4s croms comets ISU and (although weak at both) t34/76s. For their time frames you also have AEC, T70, stuarts 222. All these units are both AI and AT units. Little decision must take place to buy these units.
I'd like to see units with more defined roles because it would encourage what ost does the most --> combined arms.
Note: ppl complain about panthers AI because they compare it to the jack of all trades equivalents like EZ8, t34/85, comet.
Brummbarrs exist only in my dreams.