My ostheer loadout for 3v3 is Jaeger armor, mechanized doctrine, and lightning war. I feel it gives me all the tools I need to win. I personally think spotting scopes for 2v2+ gamemodes are one of the best abilities ostheer has. A vet 222 with spotting scopes + elephant = death to enemy tanks and unflankable cuz you see all. The LOS that the 222 provides can be game changing on more open maps.
Best anti emplacements commander is definitely festung support. Because it has the 2 best counters to emplacements. Mortar HT, and lefh howitzer.
I think spotting scopes + 2 mg42s is best blob counter on open maps. Liberal amounts of S mines often helps too.
Lightning war is good with gren spam and free ostruppen. |
why the f he need to show player card for?? lol i think what he said was true tho get a damn 30 muni mine sweeper and if u spent 400 muni on mines he counter with 30 muni sound good to me always did. Its just some ppl like to get flames and not mine sweeper. or there just pure lazy like he said.
If every squad type could get a mine sweeper and not lose any fighting capabilities then your argument stands. Or i guess you could just blob all your units together to solve the problem. |
And I think, that people, who lose to "simpliest to counter" tool should show us playercard, don't you think so?
All engineers (except OKWs and maybe british) are not suppoused to be really good in combat, they are mostly support units. Giving them sweeper doesn't make them really weaker - they are weak already. Guess noone will cry about losing firepower by Pioneers or Rears.
And about smarter players. You know, I thought, that skill and mind in that game should be rewarded most, and using mines how you said like"place for increasing chanses of squad wipes" - this is it. If your enemy is skillful and smart enough for to use mines right - it should be rewarded, not punished.
What people say about "my *squadname* insta died from mines, nerfnerfnerf" is simple whine and L2P issue. Buy 30 ammo sweepers, use them with your groups and you will be able destroy way bigger enemie's ammo investments into mines.
That nerfing mines just will make one of "toughest" sides of already poor USSR weaker. That is one of the reasons, why I think, that nerfing mines is really bad idea...
P.S. Case with mines in CoH 2 reminds me Techies in DOTA Techies mines are deadly and insta-kill you but... when you getting sight - techies sux. Same here - getting sweeper, and it's gone! Btw, I think, if Relic find mines so dangerous, why not to add tank mine rollers?
There's only one play style that shouldnt have problems with mines. You suggested it..."use them with your groups." Can you guess what strategy that is? I'll give you a hint, it starts with a B.
Clearly the L2P issue with mines is you need to L2Blob.
Thanks tips, I'll become another OKW super Blobberino to keep my squads alive
PS, click the link in my signature to see my player card. I couldn't find yours anywhere though.
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For fuck sake, why people are so lazy? Mines wiping your squads? You scared of it? Everything is simple:
1. Take engineers.
2. Give them cheap (30 muni!!!) sweeper.
3. Use engineers with you infantry and tanks for to defuse mines.
That's all! And you will have no problem with mines. If you don't want to use sweeper - you should be punished with losses of your infantry and engines. And yea - squad wipes with mines are reaaaaaaaaly rare. Sometimes it kills only 1 soldier from squad, it happens same rare as insta-wipes. And there is nothing bad in squad loss... you always can buy new
P.S. Would it be real to make in CoH 2 mine rollers for tanks? Like in vCoH with Shermans. Would be also interesting tools of defusing, cos only engineers is pretty boring and lame.
Im really tempted to say "player card please"...
Ill just make a few points and you can figure it out from there.
-Think about the different units that can hold sweepers. Think about their fighting capabilities and what happens when you give them a sweeper.
-Think about the feasibility of equipping all harassing squads with sweepers.
-Smarter players know when and where to place mines to increase the chances the squad wipes.
Mines need a change. |
Mines cannot go back to the way they were. They would often wipe full health full member squads if placed right. Thats cheesy for only 30 munitions. Dmg models alot and suppress and pin them. |
I don't understand the purpose of this unit ... it's supposed to be a Pack Howitzer on tracks, but why do I actually need that?
Long story short: the Scott is pointless and always will be.
Mobile indirect fire that is imune to small arms fire. Asking why you need it is the same as asking why you need the mortar halftrack which isn't even immune to small arms fire. |
June of 2017
Fixed that for you |
Have you tried retreating before you have last man on sliver of health?
Might help you, OP.
Can you bring up that one pic of the guy with the funny looking doggy that says "X is OP I can't Y" then the guy says "oh no he's biased "
That would make my day... |
did that, he just send his blob into my retreat patch and kept wiping my rifles.
If his blob was at your retreat path, who were you engaging that caused you to retreat? If you keep getting flanked by his blob, keep a RE squad back to watch the flanks so you can make sure you have a safe retreat path before engaging. Anticipate his moves and act accordingly. |
I am getting rekt as USF on semois, especially against OKW, they just rush their sturm into my cutoff and then send a bunch of volks to hold the houses later while he caps the entire map with the kubel.
I can kinda deal with it, but it takes too long, then when I finally break free I have to deal with luchs/AAHT and things get out of hand because I simply lost the fuel race.
I'd focusing on the rest of the map off the bat since you cant beat the sturms in the house off the bat. He'll eventually leave the house or be one squad short on all other battles. |