remove PGrens from game too OP
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Post History of PanzerGeneralForever
Thread: Squad Weapons9 May 2016, 05:46 AM
In: COH2 Balance |
Thread: su85 feels somewhat nerfed. 9 May 2016, 04:17 AM
Only jagdtiger and elephant do that. In: COH2 Balance |
Thread: balance thought and fixes!!9 May 2016, 01:02 AM
all u need is 1 engi. dont go in combat with him and u dont got to retreat so u can keep sweeping Thats assuming they are planting mines on your half of the map and in low activity places. What if they are places mines defensively? You'll have to move into combat to sweep for mines. I know how to use mine sweepers. Im just saying that you can't harrass without sweepers on all your squads and harassing is an important part of the game with should be encouraged and rewarded. In: COH2 Balance |
Thread: Lack of snares8 May 2016, 22:26 PM
Thanks for the reply, I'll give PIATs another go. The Brit sniper critical shot does: Engine dmg to light vehicles Turret lock to turreted vehicles Stuns assault guns In: UKF Strategies |
Thread: Lack of snares8 May 2016, 20:15 PM
When playing as UKF, In my opinion you need to get 5 men upgrade as soon as possible while also getting an AEC out to counter light armor play... I'd replace the second RE with a sniper then a 6pdr. Also never get 5 man squads till after I get Cromwell. My build order: -Starting IS -Vickers -IS -tech -sniper/RE - the other of two mentioned above -6pdr - 2nd sniper or Vickers -tech t3 -Cromwell -bolster squads - Cromwell /Hammer Also note that having tactical support regiment allows you to get a free Vickers and ATG for 150 munis In: UKF Strategies |
Thread: (may preview) Sturmpioneer Veterancy needs to be looked at8 May 2016, 19:21 PM
Change amount of vet received from the shrek. If you can... In: COH2 Balance |
Thread: balance thought and fixes!!8 May 2016, 19:16 PM
Yep. The counter to mines is blobbing. Much strategy. Relic has already countless times expressed their desire to move ppl away from blobbing and changing the way mines work currently is a step in the right direction. In: COH2 Balance |
Thread: balance thought and fixes!!8 May 2016, 18:41 PM
all u need is 1 fam dont go in combat wit him Your sentence doesn't make sense. In: COH2 Balance |
Thread: which doctrins do you pick..?8 May 2016, 15:05 PM
Thing is, your mgs will see and start shooting at the riflemen before the see you and have time to pop smoke so you will at least suppress them, if they still wish to smoke, reposition your mg and activate incendiary rounds on the other one. In: COH2 Gameplay |
Thread: Are mines almost useless on the new beta patch?8 May 2016, 05:55 AM
why? In: COH2 Balance |
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