And what about vet3?
3.369 х 3 + 13.588 (mg34) = 23,695 (max range 35)
2.371 х 4 + 12.291 (m1919) = 21,755 (max range 35)
400/23,695 = 16,8 s
320/21,755 = 14.7 s
The difference in DPS - 14.29%
How much more expensive is the unit = 16.67% mp
How much more expensive m1919 = 16.67% muni
At the same time, m1919 is a weapon from the doctrine.
You didn't account for Received Accuracy in those calculations.
(320hp / 0.7ra)/21.755dps = 457.14hp/21.755dps = 21.01 sec
(400hp / 0.64ra)/23.695 = 625hp/23.695dps = 26.37 sec
Difference = 20.32%
So it's actually above your cost-difference numbers.
Given the fact that 1 vet is bad for the rifleman
Vet 1 for Grens is medpacks, and those don't work in combat (and are, in general, awful).
Given the fact that the target size is very poor 0.97 vs 0.91.
No, I actually missed that. Thanks for pointing it out. Factoring in Gren's 0.91ra and Rifle's 0.97ra:
(400hp / 0.97ra)/15.71dps = 412.37hp/15.71dps = 26.25sec
(320hp / 0.91ra)/15.56dps = 351.65hp/15.56dps = 22.60sec
That's a difference of 13.9%, if we're keeping track.
This speaks of large losses at an early stage of the game,
That doesn't make sense, though. In combat, rifles win at every range with the M1919, and by a significant amount, and we're not even accounting for DPS loss due to model loss. On top of that, the reinforce costs for Grens are actually higher; so they're losing more AND paying more.
and the grenadiers, due to cheap and quick access to mg34,
As for unlocking the LMG42, it's behind BP1, which is 100mp/40f, compared to weapon racks at 150mp/15f. Yes, BP1 also gives you access to PGrens and T2, but weapon racks allows you to equip anything on any unit
can be much more effective.
Not according to the math we did above.
So the grenadiers gain vet faster. And only on the 3rd Vete, there is a chance to win. Because vet 3 Grens - 0,7 target size, Rifle - 0,64.
I have yet to see or find Gren vs. Riflemen vet bonuses, but at vet 3, rifles win percentage actually increases from 13.9% to 20.32%.
I'll have to run the numbers with double bars some time, but I'd guess that it just increases their win percentage at medium/close range.
Grenadiers are in a better position. Especially when at the beginning of the game they are covered by the best mg42 in the game.
And using your math, you will not hide the fact that the USF is the worst fraction in tournaments. This is the main reason why I discuss it here.
Grens are in a decent position right now. Not amazing, but not terrible. I would call them 'borderline ok'. However, buffing rifles will push them over that edge into the 'terrible section.
And yea, the math doesn't explain that - that wasn't the intention. The game has a TON of other factors to consider. As others have said, in tournament play, the game just happens to favor Sov/UKF. This is mainly partly due to map choices, but also simply due to flexibility. USF is an extremely strange "one trick" faction right now; but buffing the good units won't change that.
That said, the stats
do show that up until the previous major patch, USF had the highest win rate in most game modes at the highest skill brackets.