I never liked that the sdkfz. 250 and 221 is in in almost every tier of PE just differing by versions.
This is not vcoh like. Normally you have a basic vehicle, say Sdkfz 251, which you can upgrade according to your strategy: Flamer HT for mid game or stuka in late game. There is no Flamer HT in Tier3 or Stuka as own vehicle in tier4.
To keep the offensive character of PE (early assault with weak support), what about offering those vehicles early, but letting them scale?
There would be a tier1, whith infantry upgrades buildable by 15fuel (same amount you would start the game with).
The tier2 would have access to the Sdkfz.221 and 250 by 45fuel. So you either go for infantry upgrades or you spam grens until early vehicles.
These are just 2 units in one single tier, however, similar to USA, you could unlock upgrades e.g. Mortar HT, Infantry HT, ect.
Same for the Sdkfz.221, which would have 2 upgrades just like the M8: Armor upgrade to get Puma armor and weapons upgrade to get the additional 20mm autocannon. The fully upgraded sdkfz.222 (100mun) would then be a faster Puma (no overdrive ability!)
In the next tier, the same could be done to the Panzer38T. An upgrade to become a Marder, Gepard or even Hetzer.
The late game tier would have the PanzerIV Ausf.H as basic tank. No Pantherino.
Ofc Snipers and atguns are also part of this faction, but dunno where to put them yet.
bether make a new faction and not remove some and mix the faction
As i did understand this thread, the point is to remove current PE and replace them with a new faction, which uses some units and abilites of current PE for mod purposes.
Ofc this is a fun project. You cannot redo a faction and keep the other ones untouched and think the gameplay will work. I would even go so far to remove vanilla factions for this mod and just make new brits vs. new PE in a Market garden environment.