Taking more damage and being passive while capping is a gameplay element. You can prevent an enemy from capturing an important sector.
Capping in an AOE may be a veterancy or upgrade ability just as taking normal damage for wehr pioneers at vet3.
Making passive capping avaiable from the start removes this gameplay element.
Imagine someone unknown in the general forums would have suggested, that every squad can cap points and have no penalties while doing that...
Maybe i got this wrong and relic has something different in mind. Looking forward to the beta.
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#Steam AliasWL%Streak
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