1. that is the first gripe? have you noticed various other UI improvements and added features in the main menu?
2. play more and you'll see okw trucks and brit trucks are pretty different. although i still despise them for how they scale into bigger game modes.
3. each to their own.
4. a neat cosmetic touch. doesn't force you to do anything about it. i for one love dropping papers above enemy's base when i win as sov. other times, i dont care at all. how can one even complain about that?
The setup of the menu us abit confusing. However thats what you get used to and dont bother anymore after some time (the same was with coh1).
However i don´t like the redundant art stuff in the menu, for example when you are searching for a game and it shows you a radar map, which grants you no information. Also being able to unlock different art colorations or the victory arty, shows you, that relic developers focused more on redundant stuff with the possibility to sell it, than creating a good gameplay. Coh1 didnt need all this crap, because the core game was already enough to entertain you for years (and still does).
The problem of the trucks is, that you cannot cut off your enemy, which is one of the most important strategies to win. There is no way to fix this other than to let the trucks stay in the base sector, where they belong.
the fact that relic decided to put that stuff into the successor, showed that they dont care about the criticism of their customers. The other possibility is, that they are a bunch of idio.. Sry, but that is the other logical solution.
"each to their own" Pls explain!
Basically i was talking about this at the beginning. Having this in place doesnt harm anyone, however it shows you that relic had their focus on redundant stuff to earn money.