- Reverted costs of Escalate to Battle Phase (T4) and Panzer Command to vanilla values
Why was it reverted?
I recently played some games with Pepsi and we talked about the croc a bit.
The main reason why people prefer the sherman over a croc is that the sherman counters infantry as good as vehicles (basically up to tier4). The croc counters only infantry (basically only tier2), but both vehicles come at the same time. Since wehr can tech up to tier3 easily, the croc has only a small window of advantage, when wehr goes for tier2 vet2 inf, but does not scale further.
Instead of overbuffing the basic croc to make it more attractive, what about making the 75mm main gun an upgrade too, say about 100mun?
Pepsi had the idea, that you have a common sherman upgrade instead of the 76mm, which unlocks either the 76mm or the croc flamer for the sherman.
On a further note the inspired assault and zeal combination is abit problematic:
Zeal grants defensive boni (less damage) and offensive boni (less suppression, weapon buffs). Inspired assault also grants weapon boni, which makes both abilites used at the same time very attractive in the offense, but breaks this gameplay, by having 2men squad as requirement (sniper victims) and removing the advantage of taking less damage by adding higher received accuracy.
Of course abilites need a downside, but i think its the wrong ones. In result, because both abilites collide, inspired assault is rarely used. Also USA can beat this easily by having 2 snipers.
I thought about it abit and gambled what if inspired assault adds heroic crits to certain infantry. This way both abilites have a better synergy and you can play it in a more offensive way, the doctrine is focused on. It also comes in line with the wehr policy, that doctrines grants special non doc abilites to all units like the assault grenades (KCH have assault grenades -> doctrine grants them to volks and grens too. KCH and officer have heroic crits -> doctrine would grant them to volks and grens too)
Since afaik Tommy thought about redoing the assault grenades and we talked about stuh redesign, the above abilites have their right to be thought about.
I also want to note, that the flamer HT is still rarely used, because its easily stickied by its small range.