vCoH fire up also gave complete suppression immunity for duration, press a button, brainlessly charge up, lob nuclear pineapple nade and you have free MG42 for using ability that didn't even cost muni if I remember right.
LOL. Right. If you didn't mind that the units with "fireup" all had drawbacks.
- Both were doctrinal.
- Both needed 100 (or 125) munitions to become fully effective.
- Both were expensive (400 or 375mp)
- both cost 45mp for each reinforcement model
- They took forever to level (especially Rangers which weren't able to reliably kill armor)
- Bazookas were almost useless against armor (only good for small vehicles)
- Airborne lacked anti-infantry AND their Recoilless Rifles lost a lot of effect on light vehicles.
- grenades were a 40 fuel cost to upgrade (AND you needed a barracks, so a no-T1 strat through to airborne squads means your infantry can't kill infantry).
- lack of suppression does not mean lack of damage. You WILL lose models at close range if you charge an MG42!
There is a reason you did not see Ranger or Airborne blobs in 1v1.
At least Wehr elite infantry got to choose if they would be anti-infantry or anti-tank. And Wehr always had 2 types of elite infantry as an option (Grens AND KCH) and sometimes 3, in every game. And they are all cheaper than the cheapest US elite unit. Heck, you could get volks models turned into gren models for free.
We all remember vCoH with such tinted glasses.