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Profile of Janne252
General Information
Register Time: 7 May 2013, 17:21 PM
Last Visit Time: 13 Feb 2023, 05:57 AM
Broadcast: https://www.twitch.tv/janne252
Website: https://janne252.com
Twitter: @Jannev252
Youtube: Janne252
Xfire: Janne252
Steam: 76561198035243858
Residence:
Finland
Nationality:
Finland
Timezone: Europe/Helsinki
Game Name: Janne252
Register Time: 7 May 2013, 17:21 PM
Last Visit Time: 13 Feb 2023, 05:57 AM
Broadcast: https://www.twitch.tv/janne252
Website: https://janne252.com
Twitter: @Jannev252
Youtube: Janne252
Xfire: Janne252
Steam: 76561198035243858
Residence:
![](/images/flags/flags-iso/16/FI.png)
Nationality:
![](/images/flags/flags-iso/16/FI.png)
Timezone: Europe/Helsinki
Game Name: Janne252
Signature
![](https://www.coh2.org/file/8532/jannesig1.jpg)
Post History of Janne252
Thread: Infantry-Only Map Entry Points7 Jul 2014, 20:16 PM
This is something I might create an easy-to-add SCAR script for since it's been discussed a couple of times. |
Thread: [Scar Script] Pre-built tech buildings / unlocks4 Jul 2014, 18:06 PM
Ever wanted to have pre-built tech tree buildings in your maps, for example T1 for all players? With this script you can achieve that! Start by preparing a .scar file for your map. Open notepad and paste in the following code: Code
.. and save the current file to your map's folder as <yourmapname>.scar where <yourmapname> is the name of your map's .sgb file. Run "Export Package" in WorldBuilder and you are ready to test it! ConfigurationBy default the configuration for this script is the following: Code
You should edit this config in the script to match your needs. Information about the parameters is listed below: globalTechLevel = desired tech level WFASubtract = amount of levels to subtract for WFA armies. (Because of WFA armies only got 3 logical tiers) setupTrucks = Whether or not to instant-setup OKW truck around their HQ. By default this is set to false and mobile trucks are spawned instead, with one-time free building convert. If globalTechLevel is set to 1, OKW can setup either Battlegroup HQ (healing) or Mechanized Regiment (Conversion + Repair pios) for free. spawnOfficers = Whether or not US Forces players should receive the officers from the instant tech unlocks. applyToHumans = Apply instant teching to all human players. applyToAis = Apply instant teching to all AI players. Example screenshots:Config used for these screenshots Wehrmacht Soviet Oberkommando West US Forces |
Thread: I have question regarding NIS ( I think?) and/or cinematics.4 Jul 2014, 12:29 PM
NIS animations are the cinematic parts of the Singleplayer missions, where the footage is in-game. Some ToW mission ending camera movement is probably also implemented with NIS. |
Thread: CELO - Company of ELO3 Jul 2014, 16:40 PM
Same for me. The text in the error window is selectable. See http://www.coh2.org/topic/18454/celo--company-of-elo/post/175450 for a copy of this text. |
Thread: CELO - Company of ELO3 Jul 2014, 15:01 PM
Still crashes. |
Thread: CELO - Company of ELO3 Jul 2014, 13:04 PM
Crashes on launch, .NET 4.5 wont install as "there's a newer version installed". Code
|
Thread: How-to: Host your own maps in public lobbies3 Jul 2014, 10:50 AM
Updated with a lot faster and easier way. |
Thread: How-to: Host your own maps in public lobbies1 Jul 2014, 10:04 AM
Hosting your own maps in public lobbiesThis tutorial is useful as long as this issue exists. It might be fixed in the very next day or it might take a little while. Background Mostly related to this thread. Steps to success (New easier way): 1. Export your map in the WorldBuilder 2. Start COH2, Publish your map to the WorkShop, exit COH2 3. Locate your exported .sga file in my games\company of heroes 2\mods\scenarios and make a copy of it to my games\company of heroes 2\mods\scenarios\subscriptions 4. Goto your recently published map WorkShop page and select "Share". Copy the 9-digit number from the end of the url. Example result: http://steamcommunity.com/sharedfiles/filedetails/?id=279533345 5. Rename the copy of your map to #########.sga where ######### is the 9-digit number you just copied. 6. Launch COH2. You will now have 2 identical maps available in the map browser. Usually the one in the bottom of the list is the one from the WorkShop. You can just try in the lobby which map triggers the download icon for other players. Old tutorial |
Thread: Requirements for auto-download custom maps1 Jul 2014, 09:56 AM
I've tested this with my laptop and desktop combination. Only Workshop maps created by others will start downloading at the laptop I join to my game. The fact that the exported version of your map re-appears in C:\Users\Janne\Documents\my games\company of heroes 2\mods\scenarios most likely causes this, as it's not a Workshop map and thus has no encoded information or anything. That's why any map located in C:\Users\Janne\Documents\my games\company of heroes 2\mods\scenarios\subscriptions can be hosted and will download for others. For some reason the one in scenarios folder overrides the Workshop version and it's treated as local map. SOLVED!How to host your own maps: 1. Export your map in the WorldBuilder 2. Publish it normally 3. Exit COH2 4. Change your map's name to something else so you can tell the difference between 2 copies of it, e.g. "mapname" -> "mapname 2" 5. Export that map again 6. Login to another Steam account which has COH2 or use family share OR ask your friend to do it. 7. Subscribe to your recently published map 8. Grab the downloaded .sga file ( it will be hard to know which one is it, as all Workshop maps have 9 numbers in their name. Look for one with (almost) identical file size as your recently exported map. Another method is to open the .sga file in notepad++ / hex editor, as you can locate readable text in the beginning of the file. Example: Code
9. Copy this map to your subscription folder. Subscribing to your own maps wont do this! 10. Host the new copied map. It should automatically download to other players! (Don't host the one with the new edited name. The map name was edited so that you can now tell whih one is the "offical" Workshop map.) |
Thread: Count Topic30 Jun 2014, 16:38 PM
4 6 3 7 In: Scrap Yard |
177923176271176081175606175528175450175392174258174252173909
Latest replays uploaded by Janne252
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An hour long game featuring a lot of epic tank battles.by: Janne252 map: Oka River Winter1-2,758
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Livestreams
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