General Information
Register Time: 7 May 2013, 17:21 PM
Last Visit Time: 13 Feb 2023, 05:57 AM
Broadcast: https://www.twitch.tv/janne252
Website: https://janne252.com
Twitter: @Jannev252
Youtube: Janne252
Xfire: Janne252
Steam: 76561198035243858
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Janne252
Hosting a game with a map that is linked to an asset pack doesn't work properly. The Workshop download takes a good while before even starting. Sometimes the download doesn't begin at all. I've waited good 5 minutes without seeing any progress. Sometimes the download gets bugged and the download indicator flashes at 0%.
Seemingly endless warrens, fields and groves weave and envelop the farmsteads in this region. With every encounter, each battlefield seems to be completely different, making preparation increasingly difficult for the commanders who fight here. Use your wits and audacity to make this battlefied your own. Each battle will be spawned in a completely unique way, and no battlefield will ever be the same. Adapt to your surroundings, or face defeat.
I've been playing around with this concept for a long time. I developed the first prototypes during COH1 and the approach pretty much stayed the same, until now. With the help of our very own Master Mapmaker MonolithicBacon, I've managed to take this concept to the next level & possibly create something unique and interesting.
Some time ago Asset packs were released as the continuing modding support for COH2. The interesting part about asset packs is that they can contain stamp files. Basically, stamp files are chunks of actual maps (like Angoville, Faymonville Approach, etc.). A good example of stamp usage is US and UK Forces bases. Every time a US/UK Forces base is spawned, a stamp is applied to the map.
The way the randomly generated map works:
The map contains a predefined territory sector layout and a generic base texture
Softborder area is randomly filled with pines, bushes, branches, and plants
The remaining area of the map is populated with 16x16 "tiles", randomly
At the moment, there are 4 kinds of tiles:
Generic tiles
Tiles with buildings
Tiles designed for base sector (no objects obstructing building placement)
Territory sector tiles (no cover-providing objects in the capturing circle)
Most of the map is just randomly filled with generic and/or tiles with buildings. Each tile is also randomly rotated either 0, 90, 180, or 270 degrees.
Building tile spawning is not limited at the moment, which may result in unbalanced maps. This will be sorted out in the future.
The map atmosphere setting is randomly chosen from the 6 (currently) available presets:
Autumn
Summer
Morning
Midday
Night
Rain
Goals
Randomly generate a map to increase replay value
Maintain both balance and variety at the same time
Maintain high artistical/graphical quality
Maintain compatability with other mods
Possibly see a randomly generated map being used as a tournament map one day
Known Issues
At the moment, several features are not carried over with stamps from WorldBuilder to in-game:
Grass
Water
Terrain height
Object Splines
I'm hoping to see these issues being fixed at some point in the future.
Example results
The map plays exactly like a regular map. Ambient buildings are marked on the minimap and even an AI Player knows what to do.
Example screenshots of randomly generated map:
Example screenshots of randomly selected atmosphere setting:
Future
Documentation
How to create your own tiles
How to create your own randomly generated maps
Limited spawning of tiles with buildings to ensure balanced maps
Winter tiles
More tiles with hedgerows and dense groves
More base sector tiles
More territory sector tiles
Possibly, once Relic has fixed the issues/implemented the missing support:
If you could post a replay that it has happened to you in that would help me look into it.
I've tried a few times doing what you described and haven't been able to reproduce it.
Starting the British T2 upgrade during the first frozen seconds of a match results the T2 building never self-constructing while the upgrade itself keeps progressing. Not sure if you guys can simulate that though.
There is something that we would be open to getting community support with however. If the community is interested in focusing their energy on making some Theatre of War packs that we could add to our TOW section in the game, this is something we could see happening in the future. USF or UKF TOW packs anyone?