Comparing this to something like a tank that was never used in WW2 being featured in a WW2 game ...
(also the shittyness of the Panthers gearbox has really been overexaggerated during the last few years. A skilled driver could get thousands of miles out of it ... and armor cracking from 2 pounder ... exaggerate some more?)
I think the "armour cracking" thing was either a one-off thing, due to a flawed armour plate, or more likely: An exaggeration/misinterpretation from a test, in which an armour plate that was weakened in some way was then shot with a 2 pounder. I doubt it was something that happened terribly often. |
There is a distinct difference between a vehicle being produced and used in low numbers (Especially since you generally don't build 44 Ostwinds in a single game) and one that wasn't produced/used during the conflict at all.
I seriously don't understand why the Puma/Ostwind is considered comparable to the Black Prince, or any post-war vehicles. |
I agree, but what I am missing is that 4v4 is the most played setup, and tournaments are only 1v1.
This I feel is a pitty because 4v4 is huge! Ofcourse there are severe issues in moderation of 4v4 but I think this is the only future setup if not even larger like 5v5 or 6v6.
Currently the games are more team games or MP games than 2006. This should be in consideration of the next COH.
Despite, there is a strong community for singleplayer, modders, and 1v1 tournaments but laggs of big events like 4v4. If this setup helps to mobelize more gamer to play COH3 in the end I am happy with it.
So, I think there is huge potential but als a huge ladder to climb and 1 year isn't much time!
Ideally in CoH3 larger gamemodes will have separate balancing done to them in some fashion. That's really the best way to help large modes shine, as you simply can't expect 1v1s and 4v4s to perform the same way.
CoH2's 4v4 mode simply isnt suited to "tournament" level play due to systemic issues with critical mass, and certain units' efficiency. |
There's three men pioneers and scouts
Yeah, i saw that Pathfinders are three men, I didnt realise that Pioneers were as well.
I'm not sure why they're experimenting with squad sizes lower than 4 again, honestly. It only makes sense on units that /absolutely/ should not be fighting, such as the Major. |
Oh for fucks sake
Bpth factions have snipers? Again? Is there people that really like 1 hit units that ignore the survivability of models and punish small squad size?
It's far better that all factions have a sniper, than only some of them... though I would prefer that they all had Jaeger-style units instead of "real" snipers in the game. Squad sizes seem to be rather larger than CoH2 in almost all cases though, so perhaps it won't be QUITE as bad. |
oh god, I can see it happening all over again, some "top" players heavily influencing balance like it happened with coh2...
Remember when Dane and Hans pretty much got everything they wanted out of relic?
And I was just really excited for all of this, but now I'm gonna be extra cautious.
Uh, Dane isnt exactly a "top player" anyway.
The actual "top players", i.e those that win tournaments, are indeed the people who should be listened to. They actually understand the game, and as Bud says: Lelic mis-stepped by NOT listening to good players for the longest time. |
Have you also noted that the multiplier behind the "faster cooldown" says x 1.02 (effectively increasing the cooldown by 2% instead of decreasing). A similar thing happens with the KV1 bulletin which says "4% increased defense", while there is no string attached to it (effectively doing nothing).
Intel bulletins have been discussed quit a lot, but Relic hasnt changed them in years.
Bulletins are a terrible idea, to be fair. It would be preferable if /none/ of them did anything. I wonder if the Balance Team are allowed to do that?
Though, of course, with CoH3 on the horizon, it's likely CoH2 will be fairly deprecated this time next year. Assuming CoH3 isnt a total rubbish fire. |
Well first let me just state that I understand it is Alpha and pre-release. With that said I also played the COH 2 Alpha and Beta before COH 2 launched and while COH 2 had alot of technical problems the gameplay was fun, faster paced and offered many Quality of Life fixes over the original.
So I am comparing COH 2 Alpha with COH 3 Alpha.
COH 3 Issues
-UI
The UI is mobile friendly/inspired which clearly shows with how bad the UI is. Everything about it is a downgrade over any previous Relic game. Even Dawn of War 3 had a great UI. Normally I am not one to complain about such a thing but it is really that bad. It provides NO Information at all and provides even less information than before.
COH 2 UI - Simple, Effective, Easy to see and Access
COH 3 UI - Literally shows me nothing of value though graphics are nice
Why is the Mini Map Crooked and not flush in the corner? Also they removed the Tactical Map, a Sequel should add/improve upon current features not remove them. Also you cannot Shift Que to capture territory via the mini map like you can in COH 2. One of the best COH 2 quality of life features over COH 1 is gone.
-Camera
The Camera is super zoomed in and off angle. It is Company of Heroes not X-COM 2, I dont need to be be that close in.
COH 3 = 1 Step Forward 2 Steps Backward
The UI is very clearly placeholder, to be fair. I wouldn't put much stock into it right now. I expect it will be closer to CoH2's upon full release.
The camera is also likely work-in-progress, and subject to major changes. If i'm honest, it feels as though you can zoom out more than in CoH2, but I havent done a side-by-side. Better camera control is something I'm VERY hopeful we'll see as development progresses. CoH's cameras have always been a little... lacking. |
It might be worth comparing these strings/attributes with ones that exist in CoH1 and 2, It's possible there are a lot of "dead" strings that are holdovers from previous games.
It's also a bit difficult to ascertain how much of this is stuff that has/will be cut, and exists only as something that has been tested/removed.
That said: Good work! With around 30 gigs in the alpha, I hope to see a lot of interesting assets/code being found/discussed. |
I, for one, would like to play a German campaign. Ideally each faction would have a campaign. If nothing else, it provides a good way to get players acquainted with each faction, and their various units/gimmicks. (Assuming the campaigns don't have their own unique balancing/unique unit variations... though this latter point is very likely.)
Honestly, anyone making an argument that they shouldn't do so because of imagined "neonazis" is being kind of disingenuous. It really is not an important factor in the slightest. You can already play as the Axis in multiplayer.
Unrelated, but I am vaguely optimistic about CoH3? There arent any massive GLARING flaws, though there are some slightly questionable decisions (Autovaulting, etc), and control problems are somewhat prevalent (For some reason my camera snaps to random points when i try to pan with the mousewheel?). I imagine most of these will be ironed out with the full release. |