+1 to everything Pounders said except the part about players choosing the resources they get - I dunno if I like the idea that something other than map control should be the main deciding factor in what kind of resources a player gets. That's one of Relic's greatest RTS innovations and steps backwards from it strike me as ill-conceived.
Yeah, I tend to agree actually. That was one of the concerns I voiced when Rogers and I headed down to PAX to play the pre-alpha. I was trying to see the pros and cons of both and trying to be aware of my reactionary bias.
My point in my previous post is highlighting my hope on how the system will work. I'm hoping that the resource selection is a new strategic consideration. I'm also hoping that the arbitrarily assigned med/high-value points that focused battles around them in CoH changes in favor of all points being critical, strategic targets. In that way allowing the more dramatic battles of the original game to happen at any point on the map.
From a player's point-of-view, I'm hoping that it allows for a new strategic consideration and thought process when they capture territory. Thoughts like, "I've pushed up this far and need to defend it, what's the best way to do that before the (expected) counter-attack? Maybe I should invest in armor? I'll need to try and get a fuel surplus. Mines and AT units? Hm... probably munitions then. Shit, I hope I'm making the right call here..."
Again, this is my hope. We'll see what happens tomorrow and throughout beta.