New SC2 ESports/Replay Features
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I trust SEGA to deliver though. If not at launch, then by patching.^^
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First off the take command option. Imagine a situation where in a game 4 panthers were fighting a mass of soviet armour and lost the battle. Viewers watching a similar battle in vcoh would argue if the axis player could have won that fight if they did something differently. Now with the take command option viewers could actually test these theories out by jumping into that game and see if they can produce a better result and perhaps with different positioning and mirco the panthers could have won.
With recover game we would be able to minimize the effect of drop outs during matches. How many times have you played an epic 2v2 where suddenly one of the players losses connection.
Seriously these features need to be added.
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Greets
Schepp himself
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Made me feel like years ago when the first iPod went out. "How can this be possible ?"
Unfortunately, as we are not even sure to see spectator mod for coh2, don't even think taht we will have a "take command" thing with coh2 even after the release.
Blizzard are just the best, even with all the hate and blame around.
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I mean, if you put some dedicated replay watchers and shoutcast doers in a room and let them brainstorm one evening, you would get awesome stuff out of it. It's just that only a few companies invest the money for these features in their games. I hope this will create a trend that companies have an eye on replay features.
Blizzard has much money. Quantity has a quality all its own I guess.
Greets
Schepp himself
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I would love to hear Relic announce that we will get at least an Observer Mode for the release of COH2 under the Sega banner. When I first heard that COH2 was on the charts, my thought was "oh thank goodness, at least we'll finally have a proper observer mode." To then hear that it's not planned for the release, and to have to beg for it, has been a frustrating experience to say the least.
Please Relic, stop wasting time messing with sectors & resource mechanics, income, upkeep, and dozens of redundant doctrine/intelbulletin/commanderwhatevers and focus on stuff that your game needs, like a slick observer mode, shared replay viewings, and in-game social options so that tournament players can set their status to "busy" and not get spammed by idiots every time they try to play a tournament game. This stuff is basic stuff that we simply need to have the chance to grow the COH Franchise as an e-sport.
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