Only thing about Guards is that I wish I could choose to upgrade into PTRS. That aim time is disastrous when you have to stay mobile. You think the DPS drop is bad when you move an LMG squad...
I dont think thats true...
veterancy is definitely squad based.
Based off your example, If i merge some conscripts into a vet 1 maxim, the conscript models wouldn't sprint alongside the vet1 maxim models because theyre using conscript vet instead of the maxim vet?
Sprint is an ability that is unlocked with vet, that when used, applied sprint to the entities.
Or if i merge conscripts into a vet 2 penal, are you telling me the cons arent gonna get the oorah ability because they're cons not penals?
Again, abilities aren't triggered on the entity level. You don't select individual conscripts to oorah.
Or merging cons into vetted engineers means my engineers will repair slower?
Perhaps, as they may not get bonuses to repair from veterancy. A vet 3 engi squad getting vet 0 conscripts may very well repair slower. But the fact that there is such a thing as conscript repair, I really am unsure exactly how repair works with merging conscripts. That's actually an interesting question.
But anyway, the veterancy is squad based, yeah, but when bonuses are applied from that squad onto the entities, those effects are retained by the entities when they change to a new squad.
This is why, I believe, there were issues with modifiers being duplicated in the past. This all may be entirely different, especially with the fixes to said veterancy bugs. But I believe if you got vet 3 cons to merge into a vet 0 squad, you could potentially stack vet. But that would only be on an individual entity that merged. Once that guy died it'd be lost. That could be different now.
So 'to' the model rather than 'by' the model would be more accurate, I guess. But once again, this may not be the case anymore.
I haven't really looked into vet that closely after that patch.