I for one would much prefer tank battles be about positioning and armor penetration than accuracy. Most map designs severely limit the chances for suitable flanks unfortunately, which certainly complicates matters for getting a feel for units' (intended) performance.
Close range bounces are frustrating, but point blank misses are even moreso.
Tanks at close range should have reliable chances to penetrate rear armor. This is probably most true for the T34/76.
Frontal armor should be fair game to bounce all sorts of shells at ranges further than point blank though.
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