Slightly random question but like the title says does the fire rate of AT guns drop off when they have lost crew.
In my mind I always imagined that they would but this is probably not actually true.
Profile of Array
Avatar Area
1
Posts: 609
General Information
Nationality: United Kingdom
Timezone: Europe/London
Nationality: United Kingdom
Timezone: Europe/London
Signature
Playercard of Array | ||||||||||||||||||||
|
Post History of Array
Thread: Is firing rate of AT guns affected by crew size14 Sep 2014, 15:28 PM
In: COH2 Gameplay |
Thread: Conscripts post 9/9 patch11 Sep 2014, 21:02 PM
Throwing away of brigades (say 2000 - 5000 men) means for example placing untrained troops in the path of the advancing German army. Troops who might fire all their ammo in a panic before the Germans entered effective range and then were cut down bu the infantry, it means 1000's of penal troops going into battle being encircled and dying before the unit being reincarnated (same unit number/name) with fresh troops and being sent in again with the same thing happening before the unit being reincarnated and the same thing happening... The most famous is probably at Stalingrad where the Soviets were hanging onto a few hundred yards of the west bank and on the decisive day sending hundreds of men without weapons across the river to hold it open. In operations around Rhzev a million Soviet troops got chewed up These are all documented examples. As I've stated in the end the kill ratio ended up not so unfavourably to the Soviets but mainly due to the overwhelming numbers they possessed meaning in the long run they pulled it back particularly when all the 'veteran' German troops had succumbed to the Soviet tidal wave and they got into the old men and boys stuff. It is also untrue to say that very few troops survived close combat - the vast majority did (unless badly trained 'conscript' spam) however if you keep goiung into close combat then you become more likely to die. This is all besides the point and I dont wish to derail the thread. I am not arguing that conscripts are not too weak and the changes might be wrong - they may be, I haven't played them enough this patch but I am arguing that I understand the concepts behind the decisions. I answer to why they got a received accuracy nerf I believe it was possibly to keep their survivability static relative to a number of other units who lost dps versus them In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 20:31 PM
I don't wish to get into a WW2 argument on this site as virtually everyone including myself is an absolute WW2 nerd but come on - the Soviet union suffered at estimated 9 million dead and 20 million wounded or sick from its combat forces. Despite all the flack the single player campaign got and to be fair it was not representative of the entire war there were occasions where entire Soviet brigades were thrown away simply to hold the Germans up. German losses may have reached 6 million but only when attacked on all sides and overwhelmed by the 200 odd divisions the Soviets had hanging around after the Germans destroyed the first 120 The OKW faction in this game is built on the concept of grizzled veterans from the Eastern front being switched West for the battle of the Bulge, With allied troops you have more of a point but units like the 7th Armoured fought from North Africa to Berlin and the US had the Big Red One who undertook both Italian and then the Normandy landings because of their veterancy In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 20:17 PM
I'd love an official answer as to why conscripts were given a received accuracy penalty But its not in isolation - many other infantry types have also changed often to their detriment - the nerfs have taken different forms in order to emphasise different approaches to playing each type of infantry. This is the nerf/buff for for the cons - they die easier but cause more damage when alive unlike say the sturmpios who got more survivability in exchange for less dps. In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 20:12 PM
Perhaps but as we know the soviet union didn't rely on unit preservation and veterancy to win, though of course I know that this is a fun arcade game not a historical re-enactment. The problem I see with your argument is that you think conscripts should be more like grens or volks and that way we lose the asymmetry. Cons will die in you charge them from long range at grens (no fun) so you have to make it fun by finding the other ways to play them - forcing the grens from cover with your mortars then oorahing them in - flanking with multiple cons squads over fences and round buildings, using true sight to ambush etc. An issue with this is the cost relative to grens - they are not cheap enough to be able to afford 2 con squads per gren but they would probably need to be nerfed even more to reduce their price so... To contradict some of what I have said the changes made the cons cause more dps at mid range than they did which makes me think they are also intended to be played in cover vs advancing infantry rather than having to always rush in close. This still fits with the concept of massed sub-standard troops as a strategy In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 19:06 PM
You are right in the danger if feeding too many to the enemy but you are meant to overwhelm early game in this way. As we know they don't scale. Going back to the ww2 theme argument Volks were rarely used in the way soviet conscripts were. They tended to be in secondary defensive roles whilst core german infantry made all the offensive attacks. The numbers may or may not be right but I respect what I think relic is trying to do. The real problem is the rest of the soviet faction infantry design which has been muddled and chopped up as witnessed by the early changes if penals from long range damage to short range glass cannons overlapping roles with cons and the move of guards to a doctrinal choice. In hindsight I think what would have been fun would be fodder conscripts giving way to a stronger AI guard unit later in the game which the cons would act as support to. I guess this kind of happens if it weren't for the halfway house of guards as semi AT and a bit meh vs inf. plus being doctrinal My feeling is that relic may work further on the other soviet faction once these changes have settled In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 18:20 PM
Going back to the core concepts of conscripts is they are cannon fodder who through sheer numbers get that Molotov or at grenade off or through slow attrition defeat the superior german infantry so this change is emphasising this. Looking at the stat changes it appears they can do a bit more damage in range meaning also that in defensive positions they may also perform a bit better. Whether the costs to build or reinforce is quite right is up for debate. I tend to use conscripts as the forward scouts and spotters or meat shields for support weapons. Others like the human wave approach. Quite simply you are expected to lose rather a lot of them In: COH2 Balance |
Thread: HMG bug11 Sep 2014, 11:52 AM
or walking somewhere else and setting up In: COH2 Bugs |
Thread: Playable factions that you don't own bug?11 Sep 2014, 08:17 AM
My clan played a custom match last night to try out a community map. When one of my clan mates appeared in the lobby he found he was set to USF which he does not own. He was able to load in the basic commanders and play his first match as USF. Is this a feature of custom matches to allow people to try out factions but not be able to use in auto-match until they pay (which I think would be quite a good marketing idea) or is it a bug introduced by the new patch? In: COH2 Bugs |
Thread: The Future of the Soviet Faction11 Sep 2014, 06:41 AM
I suspect we may yet see some Soviet reworking. This patch appears to be about rebalancing existing infantry play and pushing more tactical play styles. W th so many changes it would make sense to bed this in before trying to open up alternate build orders and play styles within factions. Evidence for this is the absence of alterations for t70 and su76 and possibly the mysterious removal of the received accuracy for weapons teams hinting at further changes to come. In: COH2 Balance |
215925214408214380214369214364214319214279214097214024213994
Latest replays uploaded by Array
Livestreams
31 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.521216.707+18
- 3.68702504.733+5
- 4.1534535.741+3
- 5.16160.729+6
- 6.395256.607+1
- 7.216126.632+1
- 8.251139.644-1
- 9.368196.652+6
- 10.517330.610+1
- 1.2175902.707-1
- 2.26988.754-1
- 3.11924.832+2
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1464740.664+4
- 2.426130.766+2
- 3.358218.622-1
- 4.818467.637-1
- 5.11952.696+3
- 6.571419.577+4
- 7.484229.679-1
- 8.309178.634+7
- 9.496337.595-1
- 10.283177.615-1
- 1.346157.688+1
- 2.338104.765-2
- 3.898246.785+6
- 4.589254.699+11
- 5.698336.675-2
- 6.937584.616+3
- 7.273136.667+10
- 8.1509995.603+9
- 9.199152.567+2
- 10.12034.779+10
- 1.28441027.735+1
- 2.547194.738+28
- 3.506159.761+17
- 4.940377.714+1
- 5.1360445.753+14
- 6.1715873.663-1
- 7.536310.634+25
- 8.917379.708+4
- 9.348186.652+4
- 10.631379.625-1
- 1.30591505.670-1
- 2.340175.660+5
- 3.251123.671-1
- 4.529386.578+4
- 5.22273.753+5
- 6.177101.637+5
- 7.1308788.624+3
- 8.855493.634+6
- 9.21801362.615+3
- 10.1191613.660+6
- 1.781375.676+10
- 2.482286.628+3
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.480243.664+1
- 7.10932.773+4
- 8.25691.738+1
- 9.244150.619+6
- 10.1012542.651+2
- 1.346135.719+1
- 2.731386.654+1
- 3.322177.645-1
- 4.936700.572+3
- 5.1262745.629-1
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.4182941.816+1
- 2.1833774.703+9
- 3.478221.684+1
- 4.73682731.730+4
- 5.1383535.721+2
- 6.578283.671+10
- 7.658206.762+13
- 8.394121.765+2
- 9.14962.706+10
- 10.702379.649-1
- 1.1481641.698-1
- 2.20349.806+6
- 3.16121158.582+2
- 4.698436.616+4
- 5.665345.658+11
- 6.19021281.598+6
- 7.17868.724+4
- 8.667255.723+4
- 9.378206.647+3
- 10.371193.658+1
- 1.488177.734+6
- 2.506212.705+8
- 3.646294.687+4
- 4.24969.783+4
- 5.844381.689+3
- 6.698308.694+3
- 7.255115.689-1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.675312.684+6
- 3.15140.791+3
- 4.380184.674+11
- 5.739305.708+1
- 6.236221.516-1
- 7.1708830.673+2
- 8.243215.531+3
- 9.970475.671+3
- 10.1479811.646+2
- 1.1089410.726+3
- 2.25979.766+10
- 3.2025686.747+29
- 4.398150.726+29
- 5.603164.786+4
- 6.35111732.670+2
- 7.19188.685+14
- 8.694282.711+3
- 9.179102.637-1
- 10.21331.873+2
- 1.26481442.647+4
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.750331.694+4
- 6.402175.697+11
- 7.285128.690+8
- 8.191111.632+5
- 9.479202.703+3
- 10.16860.737+3
- 1.30961001.756+10
- 2.9316.853+16
- 3.695400.635+5
- 4.642336.656+8
- 5.698366.656-2
- 6.346148.700+5
- 7.255101.716-2
- 8.446162.734+6
- 9.687234.746-1
- 10.1160710.620-1
- 1.12191049.537+3
- 2.403313.563+2
- 3.336246.577+4
- 4.851721.541+5
- 5.15866.705-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.689541.560+2
- 10.422316.572+2
- 1.831222.789+37
- 2.616222.735+1
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.11949.708+10
- 4.427271.612+2
- 5.1677922.645+2
- 6.10136.737+4
- 7.434208.676+3
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.755286.725+3
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.1015554.647+6
- 6.981427.697+3
- 7.324127.718+12
- 8.359155.698-1
- 9.1429717.666+1
- 10.36059.859+2
- 1.776618.557+6
- 2.569415.578+3
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1236
uploaded by XXxxHeartlessxxXX
Board Info
796 users are online:
796 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49140
Welcome our newest member, Drummer
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Drummer
Most online: 2043 users on 29 Oct 2023, 01:04 AM