No, but there is a serious problem if a
- 340mp unit with high reinforce cost
- that has to attack close to mid range
has the same survivability as a
-240mp unit with average reinforce cost
- that is designed to stay at long range (usually cover).
That leads to Gren spam. The meta pre patch was about going for two PGs early to mid game. Nowadays for the same cost of two PGs you get two Grens and an ammo cache. A much better investment for your manpower. In fact I didn´t build a single PG in the last 5 games as Germans. Only Grens and Paks.
PGs are a liability atm. They aren´t as good as Grens on long range and never get in close range as they die like flies.
I'm sure they're never supposed to be used at close range, only excelling at medium range (at which they can take on pretty much anything on Sov side). I think the problem is that a lot of people have this preconceived notion that PzGrens are supposed to be running across roads into MG fire in order to get in close where they can then happily kill every guy within 10 feet and that's just not the case.
Whilst I have been playing WFA alpha I've really enjoyed the diversity of some of the commander abilities/ bulletins and the unique abilities they offer (which I will not disclose...). These seem much more varied now and add quite a refreshing wealth of strategies and so I hope some of these can be retrofitted to CoH2 (such as giving PzGrens a movement speed buff to HT's when they are inside them). These kinds of abilities would really help define the PzGrens (and other units for that matter) without them having, like you say, a cheaper unit that is more effective and cheaper to reinforce.
With the changes to the weapon profile/ survival mechanics the
'charge all dem guys wid ma Pgrenz and laugh' style of play shouldn't be rewarded and more tactical approaches should be. I completely agree that mines are a bit too cost effective atm, and building 3 M3s off the bat and hunting down retreating German squads with ease is leading to quite a harsh deal for Ost right now. But I'm hopeful however that with the release of WFA they will patch some of these issues