So, if I get you guys correctly, it is safe to say, that Panzer Fusilier/Fallschirmjaeger blobbing is not a "noob" tactic and the counter is not absolutely trivial and needs to be decently trained, right?
Higher rank players can probably comment better on up to which rank these tactics are still used. Both units are easier to use in larger modes though since the builds need time to reach their full power potential. In small modes this early weakness can be heavily exploited, in team games it gets covered by map design and your team mates.
Timing rocket arty is a crucial step to getting better at the game overall. But all of the anti blob solutions need a decent amount of micro and game awareness, be it tanks, rocket artillery or simply evading the blob to conquer more of the map.
If your rank is low enough, you can also try to plant mines on the most obvious paths since many blobbers forget to buy sweepers. This way you can suppress the whole blob plus kill a couple of models with a single mine. |
As Soviets, Katyusha is your best option.
Otherwise a T34 or surviving T70 might do as well, depending on the severeness of the blobbing.
Bear in mind the Katy use requires some experience to time and aim correctly. Practice a lot. You often make it a lot easier for yourself if you manage to bait your opponent into wiping a squad or yours or fake retreating to keep them on the predicted path.
The Katy is also more the higher risk, higher reward option. If you hit, you hit hard and stop the assault right in the tracks. But if you fail the enemy is free to keep blobbing until the CD expires, which is different from how tanks would function. |
then we agree because that was my point.
Why did you quote GiaA then and posted a video claiming the opposite? |
Again, like what?
Grens have medkits, pios have incread sight, both can build bunkers, they obviously can't be given sandbags, explosives make no sense on them, neither do sweepers, 7th man adds pure combat power, they already have fausts, there is stock AT squad, it doesn't make much sense for them to repair and already PGs get that ability through another doctrine, flares are completely unsuitable for them and their theme.
These guys were guarding railways from partisans IRL.
Trip wire flares, flare traps on points, stun traps, some type of grenade, hit the dirt would actually be an ability that could be useful on a long range squad instead of short range PPSh Cons, medkits are great, some vehicle or infantry awareness ability. Even adding a 7th man is different from adding pure DPS, or just decrease their reinforcement cost by another MP with T4. Not all of these are good but at least try worthy instead of pure DPS and reinforce their original role.
Soldiers from conquered countries in eastern Europe were in active front line combat and not only used for guarding of logistics and upgrisings. |
LoL developers have a different opinion:
https://www.youtube.com/watch?v=BpBh9UMOvlU
CoH is not LoL. We're having a small community dev team with limited resources and possiblities that creates balance patches in their free time on the good will of the actual game developer that generates minor income from this game. We don't have a fully trained dev team that tries to milk millions after millions from their game. By all means it is impossible for CoH2 to balance around all skill levels in all modes. |
It might be, but then again, what do people expect?
Ultra niche specialization that will throw them into pit of irrelevance?
They are cheap combat mainline alternative, again, what kind of utility people expect them to get? 7th man?
What kind of utility makes sense for "the cheap, poor equipped and barely trained squad"? LMGs weren't exactly uncommon.
Giving them utility does not mean that they will be pushed into an ultra niche role. There's plenty of options to give utility instead of pure combat power via their weapons. |
Being a meat shield, low attrition squad is their utility.
I don't know what you expect here.
That's exactly what he said. Unlike Grens they are not meant for dealing a lot of damage, yet they get a simple DPS buff. While that is a way to balance them, it is probably the most boring solution. |
There are feedback and suggestion threads, also you opened this thread just three days ago. There is no need for yet another thread |
The comparison to Commandos is utter nonsense.
Grens and Commandos are completely different units with different profiles, function, availability, timing and abilities. In different faction. Even the camo type is different. |
Please move this point to the feedback thread. JCS and the ambush camo have even been the point of the latest posts. |