Depends on what VonIvan an Chihuahua regard as 'short'.
But good to know that 8 min is the hard cap for queuing up to find a somewhat decent game. Bottom line seems to be that it was either a strange calculation that led to that match or that there is a factor that I am not aware of at the moment.
But maybe the CoH2 gods just wanted us to veto Crossing in the woods. Since we played almost exclusively SOV conscripts back in the day, we vetoed this map since low rank meta for Axis is locking everything down with 3-4 MGs. So we just kept it vetoed due to bad memories. On monday, we decided it to give it a go again. And tuesday, the first Crossing game in probably over a year, bam, VonIvan and Chihuahua.
Maybe we'll just veto it again. |
That's not primetime, that's offhours. Primetime is during European "primetime".
You can check here: https://steamcharts.com/app/231430#48h
What usually happens is that high ranked players are waiting pass 3/5 mins, same with low ranked players. Once the search is extended for so long, anything can happen. Which is the most likely case for your situation.
Some other things that can happen:
-Any new arranged team (AT) can face whoever.
-Any new ranking with a faction you never played, also gives you a different ELO (hidden rank value).
Note: when i say WHOEVER, it is really the case. It doesn't take into account other ranks.
-Been hidden from the ladder, doesn't mean you get a reset on your ELO. You are just removed from the ladder and there's suppose to be a decay, which by experience, is either minimum or doesn't work.
That is prime time, also according to your link. GMT+1 is european mainland.
I'm not sure what VonIvan meant by "quickly" finding a game, but I usually minimize the game after I start the search and do something else. But that time, we almost instantly got matched. We have almost 100 gamesas 2v2 Axis, stable rank 1000 and played in our standard setup with my buddy as OST and me as OKW.
I think something weird has been going on. Either a real bug/bad programming, or something that is very, very obscure and not intuitive to the players. |
Relic Automatch ftw. It does this sometimes which I think may be a bug as I was surprised we got a game so quickly and it wasn't vs top 500s.
Kudos to not dropping instantly after seeing our names. Most rank 1000s usually leave without trying during the loading screen.
Wait, I thought at least you guys waited for a long time until the match maker went "fuck it, let's just match them with the next team available". Short search times are usually an indicator of balanced teams. Obviously not this time.
But thanks, we usually give every game a try.
They had us on the first half, not gonna lie.
Thought it was gonna be a story about self improvement and beaten Goliath against all odds.
Glad you liked the green text.
If Von played OKW, I would have instantly gotten two sweeper pios.
|
We were position 26 when you matched with us.
Fun game >
i indeed found it very enjoyable just because it was so absurd. Well, probably my first and last glimpse at pro CoH play, at least until match making is drunk again |
New arranged teams start with a null/new rank. You know how when a new player has to play placements (and goes up against ~middle-low tier players?). Well a new 2v2 arranged team has to play placements too. I'd imagine that's what happened.
although we have less games with axis, we are pretty much stable at rank 1000 with both sides since a year or more. We're far beyond the placement matches. And while we don't play CoH everyday, we play it regularly enough with both factions to not be reset. |
I assume so. But we actually played almost prime time.
The match took place the last tuesday, approx 10pm GMT+1 |
Sorry for shitposting guys, but I needed this tp get off my chest.
How often does it actually happen that the match making screws up big time?
And I don't mean just making a match really unfair, which you have to calculate with in a limited player base. Bot no, somehow the game decided that if would be great to bridge more than 900(!!!) ranks and match random casual dudes like me against someone who is at the moment participating in a 2v2 tournament that even has rank exclusion.
I'm pretty sure that there probably was any of those 900 teams in between available when Von clicked the search button. That's one way to get a few minutes of Twitch-"fame".
Was this just a strange outlier? Or do you also get put in matches where you really should not be there? |
>be me
>be average player in 2v2 with a friend
>rank 1500.png
>game's fun, want to become better
>start watching GCS2 and random Twitch play to learn from the pros
>get more creative to play around with different strats and builds, play all factions to get to know the units
>quickly climb the ladder to rank 1000
>optimize strategies, build order, micro, unit movement, combined arms, economy
>fast forward one year
>chilled out CoH2 evening with my buddy
>search 2v2 axis as OKW, quickly find a game after about 30s
>opponent's called VonIvan and someone who's name I don't recognize
>disbelief.jpeg
>surely a troll
>go on Twitch just to be sure.
>Von's online
>click his stream
>see my and my buddy's names on his loading screen
>excited.gif
>first 5 min are alright
>then get overrun by Von's penals
>Puma gets abandoned and stolen
>Brits base rape my buddy with 2 centaurs
>get noob rofl stomped in 15 min
>I'm still rank 1000, never been better than that
>fucking hell Relic, pls fix matchmaking |
Okay, now I your point is way clearer to me, it was a bit obscure for me what you actually wanted to say before.
One thing to keep in mind though: While PIAT, Bazooka and Schrecks are priced to their performance, Allies need to pay extra to unlock. So they should get a bit extra due to it both in resources and in opportunity cost, since you don't have the option to get them quickly if you'd need them. So the gain for Allies is the ability to chose the squad to equip.
Panzergrenadiere become a support unit from the point they get Panzerschrecks, and a rather expensive one. They will be pushed around if they are caught alone, but in conjungtion with Grenadiere or any other snare unit (Volks in Teamgames) they are quite potent. Even a medium tank needs to retreat, since you usually shouldn't risk a second volley. Now Schrecks can of course miss as well, but that is a damage potential that you need to calculate with. So if you fail at pushing them correctly or slightly misjudge the situation, your tank is at high risk if you can't drop the Pgrens quickly. Catching a squad out of position should be punished, just Pgrens allow you to punish an overextending vehicle more than the PaK or any other AT unit could in the early-midgame until you get a medium tank. I think their biggest problem is that they spend too much time retreating an reinforcing, since a three man Pgren is already a bit risky as you could drop a Schreck for the enemy, and at 2 models they should really reinforce to not risk a random whipe. Pgrens are one of very few (or maybe even the only one?) squad that have half of the models equipped with droppable weapons.
To sum it up:
I think Panzergrenadiere are not the best AT unit in the game when judged by cost/performance, but I don't think that a satchel will solve that. I'm also not sure how well it would be to have a squad that is good and both long range and short range AT. All other units usually have only a certain range where they are cost effective. All in all, I think they should be slightly cheaper to reinforce or something, especially if they carry Schrecks. Or gain an RA bonus, really not sure.
The only time where they really perfectly is in a super mobile OST build with Assault Grenadiers and a 222. |
Well, YES and NO, it is more complicated:
U can equip any unit with a piat or bazooka. When you give a bazooka to, say, three separate squads they cover each other and it is impossible to do such things. Circling one squad means another will shoot. They also seem to (correct me if I'm wrong here) to shoot bazookas almost on the move - you can't make them run around and not being able to aim like you can with panzershrecked panzergrens, or you can to a less extend. They ara also 4 to 6 six man squads and are much more difficult to wipe or when you do wipe say echelons they are cheaper to build back. With ostheer, on the other hand, you can equip only one type of unit with 2 panzershrecks, not one. You lose a lot of antyinf capabilities (USF and UK, me included, like to equip bazookas and piats on the units that will make them lose as little antyinfantry capabilities as possible). Basically with panzergrens shreck team you get theoretically powerful antytank squad but in reality if a player kites it they will be dead quickly. The funny thing is that it is exactly why penals got satchels imo. They, like ost, can equip ptrs on penals and other units can get them only through doctrine (cons). Of course, there are also guards and partisans with shreck. Guards have button and partisans at grenades. There are also doctine cons volley grenades. So Soviets actually are quite potent in infantry anti tank department. Unlike ost unfortunately.
I do agree that Pgrens are not the best AT squad. They have very high reward, but also very high risk. Standard procedure should therefore be that they run in from the second line to get the shots off, something that other units don't need to do.
But:
They have very good penetration and alpha damage compared to bazookas and piats. And PTRS rifles are horrible for everything above light vehicles. They have low alpha damage (80) and usually bounce many shots. Your PTRS squads mandatorily need green cover, and even then they will cost you MP. Pgrens can run in, shoot and go back due to their alpha damage.
Penals, Guards and cons all suffer from the low damage long range AT. So there are Schreck Partisans left. But if they are considered good AT, then Schreck Sturmpios are also good AT, since they are really similar. Obviously, I don't need to comment further on that |