USF having a mortar is not the problem. This new mortar would have been overpower on any faction. |
in theory the stun ability could be overpowered if the player can chain shots with it, but I haven't really face it in action to see if that's the case.
Most of my axis game are spent getting bombard to oblivion by mortar.
and Assuming the shot is overpowered, we are still faced with the same problem as last patch. the sherman is still an expensive vehicle at 440mp155fuel. it's not something you are likely to see outside of large team game. |
160 on an avg 5s reload at gun (basically you get a free extra shot guaranteed). Needs vet1 and cost 30muni (if guide is updated)
Tulips deal 120dmg each and require 50mu for upgrade and 80 on each use.
the stug stun shot also damage 160 as well. |
Just for reference, the stun on the pak40 last 5 seconds. the disable gun on the stug last 15 seconds.
and getting hit by the same critical twice should just reset the timer. |
Even just a wehr 81mm clone would have been enough for the USF. A superior 81mm is just too much.
or the USF mortar needs to deal something like 60 damage for the rof and accuracy to be balanced. |
the bofor's weapon is already accuracy based, but good idea on the offset. |
*necro*
I think it would be a nice idea to see most of these changes coming up in a future iteration. What I really like about the changes is:
- The normalization of Veterancy bonuses (grenadier-rifles-cons)
- The handling of the double-LMG meta (which is also linked to the insane veterancy modifiers some units get)
- The attention given to popcap (this is something that is being handled -very- sloppily this game)
I also like how you handle the sherman, so as to give it a distinct flavour over other mediums (Sherman is the end-game close-combat tank of the USF).
What I am most worried about (with respect to faction flavour/differentiation) is that:
1. Firefly looks extremely similar to the Jackson
I would say that Firefly is the better Jackson. Given that:
- The Jackson is incredibly fragile (since Jackson is so fragile, it can't really utilize its turret traverse that much)
- UKF has some of the best stock recon options (and USF has some of the worst)
- UKF has the option of buying more resilient brawler units stock
I would say that the Firefly gives both better utility than the Jackson, and also offers superior marginal utility to the faction it belongs.
2) PIAT looks extremely similar to the Bazooka
(if PIAT is to retain its arching projectile when using attack ground, then the PIAT becomes a strictly superior weapon).
PIATs are, currently, beyond insane, both in terms of raw performance, and in terms of the skill gap. That will have to change someday.
I agree with the lowering of the skill gap. However, it would be nice if the Bazooka and the PIAT could trade some stats somewhere (e.g., trade-off between accuracy and penetration, or damage, or something). That's mostly faction diversity for diversity's sake.
3. Bofors durability
I completely agree with the Bofors changes. However, do you also intend it to retain brace?
One of the most annoying features of emplacements is the fact that brace can be mixed in with repairs (especially engineer-free repairs).
Mixing a large health pool with brace, means that the UKF player will have all the tools they require to keep Bofors' HP topped up.
4. Sniper
Another idea to reduce Sniper strength is to severely reduce their sight-range. e.g.,:
- Give snipers 35 sight range (no bonus with vet)
- Require that snipers remain stationary for 3-ish seconds before they get access to extended sight range.
That way if you want to harass with snipers, you need to be either very careful with them, or you need to put some infantry between you and your target (which means you can also start bleeding manpower).
I'm probably going to redo the mod, since the recent patch change a bit of stuff and gave me a few ideas.
Thanks for the advise, however. I've got a few ideas for the bofor and jackson vs firefly that I'm going to try.
the problem I've got with PIAT is how to give it tracking projectile and still make it distinct from the zooka. |
So? it is still one super expensive medium tank which can't reliably anti-inf, unlike the Comet
StuG is reasonably good for its price, for mid game. After hitting T4 it is getting outranged by its counter part SU85 and Jackson and Firefly, which is what Panther is supposed to be for.
If you are gonna lock panther in more expensive, late-game tier 4, and put the price tag on 175 fuel, you gotta make it reliably, right now its DPS and range is a joke
what are the allies suppose to use against the panther? su-85, jackson, and firefly are their faction's strongest anti-tank weapon, and even more specialized than the panther.
and 50 range isn't a joke. |
That's true. However, it is a lot easier to use the stop-and-shoot trick with tank-guns, rather than MGs:
- There is only one tank gun, and you pretty much know the reload-time by heart, since stop-and-shoot is essential for tank combat
- The longer range on tank-guns allows you to remain stationary a bit more, whereas going to MG range means you are within handheld AT range (and you need to keep moving).
- MG Bursts take some time to deliver (you can use a stop-and-shoot trick to avoid the burst-moving-accuracy penalty, but it is easier said than done)
- The 2-3 MGs on the Panther don't necessarily coordinate (which means stop-and-shoot trick won't help you much)
Meanwhile:
- OKW Panther gets 1.7 moving scatter penalty
- Easy8 has 0 scatter penalty. lelic
to turn it around: The mg synergize with the higher durability on the okw panther and panzer4, because they can actually afford to stand still and shoot. this give the okw tank higher peak dps in situation where it can utilize both its mg and main gun at the same time.
the british tank can shoot and scoot, but they are not going to reach the same anti-infantry dps as the panzer4, or (maybe) even the panther. |
And it certainly doesnt need more useless penetration..
until the allied actually brings out a is2.
Lets do one thing ..trade comet and panther stats.Since panther is so superior...allied players surely wont object.
Panther as of now cant kill any armour due to pathetic dps.And can be halted by a single AT gun and supporting snare guy.
sure. A panther would be very useful the next time the axis bring out a tiger or a king tiger. |