The man who have never played UKF : Bofos is better than light vehicle
Bofors shred light vehicles m8.
Posts: 1563
Thread: Why people complain about falls and not 2x bren mandos4 Jan 2020, 05:08 AM
Bofors shred light vehicles m8. In: COH2 Gameplay |
Thread: Why people complain about falls and not 2x bren mandos4 Jan 2020, 04:49 AM
I may not be as cool as the crazy ass VonIvan but what stated was the truth and i replied with another truth. In: COH2 Gameplay |
Thread: Why people complain about falls and not 2x bren mandos4 Jan 2020, 04:46 AM
No they can't but it's still a fact. In: COH2 Gameplay |
Thread: Why people complain about falls and not 2x bren mandos4 Jan 2020, 04:44 AM
of course not. but do you think by the time a 2x bren mandos comes along you'll have your 250 alive or be useful. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 4 Jan 2020, 04:39 AM
Don't act all high and mighty. I said the data you want is irrelevant. And listen what points I made require more practical data (real world). Like, %chance of Rocket strike dodged avg hit area wrt range curve avg unit cluster area avg reaction time of attack recipient %chance to hit target with barrage while no doge %chance to hit target with barrage while doge avg damage hit area likely to receive given x number of units %chance to hit clustered target once they have moved from are and a fair bit more. All you are talking about is stuff in theory. but as the saying goes "it's all good in theory, not in practice" All AOE profile will do tell what the dice rolls and numbers are like. It won't tell you stuff in game. And no one has the time to gather stats like these. In: COH2 Gameplay |
Thread: Why people complain about falls and not 2x bren mandos4 Jan 2020, 04:15 AM
Light vehicles > falls. 251 hf with flamer pio > commandos with brens Good point but, bofor > light vehicles >> 250 ht + flame pios though. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 3 Jan 2020, 19:23 PM
All these are meaningless stats. How are supposed to quantify versatility with these data. The answer is your not. If you want to go of in a pointless tangent be my guest. The Fact is the katty is more user friendly and versatile and the stuka simply is more powerful despite both coming sooner(less tech cost associated with them) and on top of that they don't come from tech structures which are kind of a gamble in 1v1 specially. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 3 Jan 2020, 08:51 AM
Well what kind of data do you want then? In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 3 Jan 2020, 05:29 AM
the fact was that i said the katty was better it wasn't a sentiment. In: COH2 Gameplay |
Thread: Incendiary barrage for panzerwer 3 Jan 2020, 03:50 AM
OK, Let say There is this place where the burger(/insert your favorite food here) is fantastic. But when you go to other places and try the burger there it doesn't taste as good, may be the salt ain't right maybe the cheese isn't quite as good what ever. That my friend is what is lackluster is. Now, say that you went to a place. You try the burger. And the taste is so poor that you don't to even eat/finish it. That my friend is what is called bad. Hope you now understand that things have spectrum of quality. And you did not read carefully then, I most definitely and directly stated that the katty was better. It's not a sentiment it is a fact. You could argue that stuka > werfer is more of a sentiment. In: COH2 Gameplay |
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