If you two don't stop your flame war I'm gonna put an end to this bullshit.
Where am i flaming. he's just taking this clearly dead thread way too srsly. And i'm just enjoying the ride. |
For me the change seems like so many other semi changes of the last years, doesn't touching real broken mechanism.
Panzerwerfer arrives too late, its performance is incosistant in comparison to other units and only Artillerieoffizier makes it potential.
a. move it to T2, requirement of tech T4.
b. reduce the fire-rate (less clowny) but inprove the armor pen + add a low angle ability for better acc. but less range.
c. Arty-off. ability only uses standard shots, doesn't make Werfer op.
That e.g. allows to react on stupid 120mm spam or pack-howitzers.
Incendiary grenade or Brandflasche could be a ability for Osttruppen xD
What about form hq requiring t4. But you have a good point it's inconsistency is the real issue. The katty might be as well inconsistent but due to what i guess it's path is calculated it actually does better. And stuka is just bs levels of accuracy. |
Then how the hell can you claim x is better the y because its more user friendly. Thats als up to preference per player.
Speaking about acting high and mighty, your being a hypocrite on that.
The same way cavemen without thermometers could say fire is hot even though they couldn't measure the raw data of fire and come to a comprehensive conclusion that fire is in fact HOT. |
Yes the mortar HT is very good against UKF. Just remember that the UKF might dive it early with a AEC armored car, so it is wise to invest in a teller mine and some other AT to protect the mortar HT. You don't want to be caught with your pants down and lose 40 fuel that early in the game.
cool |
I don't if this is the right section or not but here goes. Is the ostheer mortar ht(spearhead, and the one doc with the lefh) a good investment vs ukf. Ukf for me a pain in the ass it feels like getting a mortar is good idea to dislogde from trenches, smoking vickers/bofors but mortar pit's make using regualar mortars a chore. so is getting the mortar ht any good. |
3x BARS is a terrible investment considering Thompsons give more DPS most of the time at most the ranges you want to be trading at. I mean, triple bazookas alone is typically a risky move. We're talking about 180 munitions being dumped into a single squad here. And no, I don't think that'd make them better than LMG34 obers at range tbh, mostly because Ober kars are so good.
Anyway, Rangers are good, they have a nice starting RA and, while it will take forever to achieve at vet 3, it gets even better while being a 5-man squad. Most axis elite infantry they face will only have 4 men.
I do agree that Rangers have a frankly kind of strange lack of abilities or utility of any sort other than the cooked grenade (that paratroopers also get). They had sprint in AA, iirc, though I can see why it was removed for multiplayer and why it stays removed now that they get elite bazookas. Likewise I think giving everyone smoke grenades is a bit off. IMO Tactical advance should have been given to them and not Paras, but whatever.
Fact of the matter is theyre good, and yes, they're better than Paratroopers when both have no upgrades and when both have Thompsons, just by their RA advantage alone. I do think Rangers could do with some better veterancy though, instead of literally just copying and pasting Para veterancy (where the ability recharge vet is especially useless considering their only ability is the cooked frag at 35m.)
2x bar riflemen win vs lmg 42 grens at all ranges despite having 6% weaker RA. Rangers have 4% weaker RA than obers and have +45% dps at short and +6% at long with their regular rifles compared to riflemen. Obers are like vet3 grens. I
m pretty sure 3x Bar Rangers beat obers at every range. |
Have you tried moving away from the Bofors
Nah!! I just blast em mortars or fow fire with paks. So the question of moving away never comes up. |
Rangers aren't the worst infantry its just well they aren't really THAT good. They come at 3 cp, pretty late, can't paradrop or pop out of buildings and they have a rediculous 10 pop cost. They struggle quite a bit against Obers and Fallschrimjagers which come earlier. They are a good AT sqaud with 3 bazookas. I've never tried 3 BARs.
I'm pretty sure 3x bar ranger can beat lmg obers, tommy rangers beat falls from close. Hell vetted falls will even struggle against unvetted pgrens from close. |
I can see your skill and rank in your words
my skill has nothing to do with fact man. |
Rangers kinda suck, at least compared to Paratroopers. Is there anything Rangers can do that Paratroopers can't do better? I don't see it. You can get 4 Thompsons and a BAR on a 5 man Ranger sqaud but BARs aren't that good and get dropped all the time on Rangers.
So why are Rangers 10 pop? Way, way too high, it should get lowered to 8. Rangers can come from a commander which has the Persing. Paras can't do that.
So you think Rangers are on par with Panzer grens now? |