Sounds great to me, if it means I dont have to side tech grenades AND Weapon racks, I'd happily drop a model, and reduce my moving DPS for a grenade that can be reliably fired over any LOS blocker.
You underestimate how much I'd appreciate these things, and im not even kidding. Grens, personally, are some of the best infantry in the game with their utility. Oh you forgot to mention being able to build bunkers.
Now THAT, THAT would be great!
You: They can build bunkers
Grens: What do you think we are Pioneers
Also no would you also like side tech not give you bars a single nerfed m1919???? Also you also like you snare to misfire and fizzle out on occasions. |
People don’t even understand the main issue with T4 lol
What IS T4? It is a special vehicle tier, which you pay a premium in time and resources to reach, which gives you access to three units. All 3 of these units are very specific specialists which serve very niche roles. The Brummbar has been neutered to the point where it can only function as a spearhead assault vehicle against an opponent lacking in heavy duty Anti-Armour (For instance Brummbar will cream a soviet with a su76, T34/76 and 47mm AT, but will fail miserably against M1, Jackson and M4 USF player in 1v1.), the Panther as stated in the patch notes is geared towards countering Heavy tanks and the Panzerwerfer can be used to clear weapons teams. All 3 units are highly specialized and rarely needed.
Meanwhile T3 has a fantastic generalist medium tank, the Panzer IV F2, the Workhorse unit of the Ostheer, the Stug III G, a cheap and very reliable counter to light and medium armour, and the Ostwind, an AA platform that reliably counters infantry, light vehicles and aircraft.
There is not T3/T4 choice. T3 is the lifeline of the Ostheer faction, while T4 is a tier of niche specialists that you don’t always need.
It’s very simple, the T4 is cheap enough as is, it’s not a price problem. If the vehicles in it are not worth getting, either make them cheaper or expand their role.
I'm not buying it, that it's a luxury tier for ost m8. + most of these highly specialized units only do their jobs and not particularly well. And secondly the way ost was designed was to enable you to skip tiers and gain different advantages at the cost different disadvantages like wehrmacht from coh1. But that's not really the case. |
Fantastic Suggestion! I'd love to get my hands on a Non-vetted Snare, Cheap field upgrade, and a rifle grenade!.
I Would be all for it!
Edit: Forgot to mention the cheaper reinforcement cost. God I would love that
Why stop there,
Why not loose a model
get dramatically lower dps at all ranges and while moving
get a grenade that can't be used at close range.
loose a base upgrade that does not upgrade dps at all ranges and while moving.
Yeah don't you want these too m8. These are good things too. |
Speaking from experience, Most shots are ground targets, Given the sight range. Yes, it does have a great range, but, you're more or less going to be ground targeting.
First make grens and rifles equivalent so that med don't have carry the entire team then i can give jackson sight buff |
Sure, if you increase their sight range.
But it already fuks everything at range. |
Why not nerf jackson's mobility instead, I hate the fact it has a turret and reverses to safety while still dishing out damage to my tanks. |
Man, Soviets with Urban defense would have a field day crushing USF armour wih just the 47mm AT guns. In the hypothetical scenario where usf vs soviets was allowed.
Pity Axis doesn’t get the Pak38 in a doctrine.
I miss the old op 3 shot in camo pak38 from coh1 |
Vet 2 allows falls to move in camo while still in cover.
Paratroopers are fine in my opinion, large squad but a fair target size and their upgrades are not cheap (90 for tompsons and 120 for M1911s).
Commandos are very expensive and only excel at close range, for example their stems have the accuracy of RE at mid range to give you an idea. Equipping them with brens basically means all damage would be done by those weapons alone and goes against what they are designed to do. Also have low vet bonuses which further means they need to hug infantry.
I find falls fine, valiant assault not fine. I Just hate seeing a surge of falls with valiant assault melting infantry, its disgusting.
Yeah VA is the real culprit here. |
This is what happens when I never use them lol
In that case I guess they’re fine.
I guess 3 thompson for 50 munis might be ok. Cause they still have tact assault. |
Change the 4 men to "I as a (wo)man" |