Feedback
If anyone's interested in what live version luchs -> command panther meta looks like in FBP:
https://www.coh2.org/replay/62373/great-game-on-fbp-vs-top-okw-player
Soviet Sniper continues to be very strong (too strong?), but with the OKW earlygame steamroller unchanged perhaps this is necessary.
Luchs meta still will remain imo since pretty much nothing of that was changed bar the Kubel but the command panther followup is evidently much less dominant, which is nice. OKW T1 is still unattractive - flak HT has very poor impact for its cost.
Walking Stuka change isnt the biggest deal in 1v1, but judging from what I saw this game I think it might be situationally even more lethal in teamgames.
T34 got away without the fuel increase, which I think was necessary especially now that call-ins aren't nearly as potent.
Maxims are a lot better than they were. This is good.
ML20 might be too strong - it seems very lethal even out to max range scatter, making base bombardment almost always rewarding. Howitzer cost changes are excellent though.
Feedback not derived from gameplay
KV8, Command P4, Hetzer, AVRE probably do not need a price premium.
Profile of Strummingbird
Post History of Strummingbird
Thread: Fall Balance Preview18 Jul 2017, 19:10 PM
In: Lobby |
Thread: Great game on FBP vs top OKW player18 Jul 2017, 15:54 PM
vs Isildur. Really close game on the FBP, lot of big swings both ways- also features some of the changes implemented. WP by him. In: Replays |
Thread: Fall Balance Preview18 Jul 2017, 12:28 PM
Feedback (pretty much what I gave re. original mod) Ostwind is too strong - without terrain collision it both snipes individual men and squad KOs at long range or on retreat up close Penal moving cooldown nerf is good Dushka suppression nerf is noticeable, unsure if sufficient LE.IG range is too short to be effective Call-in cost changes are good, liking that it seems to be primarily a manpower premium so call-ins aren't a complete no-go; perhaps tweaking price more to further increase MP / reduce F premium would make for an interesting metagame / counterplay system Bug Tiger Ace costs 640MP only once BP3 is researched In: Lobby |
Thread: Volksgrenadiers21 Jun 2017, 19:25 PM
The problem with volks is not really the unit itself so much as the synergy with the luchs, medkits, and kubel (vs brits and USF). 5-6 minutes from game start you get a massive power spike with STGs rolling out, flame nades popping, immediately followed by the luchs- which can and will end the game if you don't have AT. So you have a conundrum as the allied factions in that your infantry can no longer deal with volks, and yet you're going to have less infantry / team weapons to deal with the volks because you need to sink quite a lot of MP and possibly fuel to prevent the instant death condition that is the luchs. This is the steamroller that's such an issue now- volks are OP as part of this build but not otherwise. Case in point - OKW T1 starts, which i've never ever personally had problems dealing with in recent months. Med truck starts get hammered by light vehicle play from LT and Sov T3, HMG spam (even as USF!), snipers, just about everything- unless used with fusiliers (which themselves are imbalanced). Volks, of course, receive identical upgrades and unlocks after both med and mech, but with med truck allied factions can keep stacking on the anti-inf firepower and volks never become a problem then because OKW never gets the momentum. This is very similar to how ostheer suffered vs USF back in the day- you needed a pak to avoid getting rolled by the M20, but the free LT meant that by sinking MP into antitank you lose all your map control to superior inf. In: COH2 Balance |
Thread: Eastern Front Armies Revamp 21 Jun 2017, 05:09 AM
With a worse grenade, higher upfront cost, and performance that isn't particularly good anyway, I think they'd be pretty reasonably costed with faust (or as elchino said, a weaker snare especially since they have sprint)
I didn't suggest removing double schrecks, just giving the option for single purchase. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 20 Jun 2017, 18:32 PM
Suggestion- Fausts for Assault Grenadiers (with T1, like osttruppen) TLDR
Single Shreck for Panzergrens
Other suggestions (without reasoning, maybe later) 0CP Mortar Halftrack Riegel mines able to be laid by pioneers and 222s In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 20 Jun 2017, 11:15 AM
This applies to all soviet recrewed weapons, and also every captured team weapon- not just the maxim. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 19 Jun 2017, 18:05 PM
Crewed with conscripts. with other factions you only get 3 guys firing and you lose DPS very quickly, becoming a non-factor- the only ingame situation where i've seen crewmen affecting a fight as non-soviet factions was with, of all things, fallschirm-crewed weapons- but that's a heck of a niche case and expensive/slow to reinforce anyway. Currently conscript crewed weapons are pretty unreliable, since conscripts already have bad accuracy and there's a further 25% penalty on crewmen, if I recall. Penal crewed weapons are obviously pretty strong but those do cost a fair amount more to reinforce. In the EFA revamp, the greatly buffed accuracy of conscripts even at the cost of damage makes their performance very consistent and quite strong. FMR obviously gives them a buff, but the ability making team weapons virtually unflankable seems very unintuitive. If the ability made the crewed weapon better at it's role during the duration while still retaining its vulnerability to flanking that would be ideal. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 19 Jun 2017, 17:03 PM
^considering they're already more survivable than other faction's crewed weapons, having them straight up beat a flanking squad with bonus firepower is pretty dumb. Also with for mother russia active they stomp flanking grenadiers and give sturmpios up close a run for their money In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 18 Jun 2017, 17:52 PM
You guys might want to take a look at and rein in the 6 man crewed weapons with the new conscript buffed accuracy. They straight up beat pioneers and osttruppen head to head and do more damage than they deserve to actual combat squads on their own. In: COH2 Gameplay |
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