350 OKW fuel + 210 teching costs + inability to produce other vehicles while waiting for it. OKW cannot build multiple fuel caches to speed it up.
It's so expensive, teching for one will more often cause a loss for OKW.
You have to sacrifice a lot to get it. Sacrificing a doctrine choice too is overkill.
By way of balance,OKW has no medium tanks, no heavy AT guns. It is a long dark wait until KT. Try early medium tank spam while they are going for their KTs instead of waiting for your ISU-152s.
I think you're just sad that ISU spam is less effective now that the Axis have a decent non-doctrinal counter. Адаптируйся, не плач.
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Post History of Bulgakov
Thread: Why isn't the King Tiger doctrinal?14 Aug 2014, 08:58 AM
In: COH2 Balance |
Thread: Button12 Aug 2014, 20:25 PM
Soviets have no real handheld AT, they need something to compensate. Button is doctrinal, 60 ammo a pop, requires a 75 ammo upgrade, and comes on a platform that doesn't have that much going for it. Soviets going Guards means they don't have Shocks and LMG grens can counter their entire infantry roster. With how sucky PTRS are, the Guards also need a supporting unit to make Button worthwhile, and a single pop of smoke (which is on half of Ostheer's doctrines and on several OKW vehicles) negates the ability entirely. If button gets nerfed/changed/removed, then PTRS need to become a valid anti-tank weapon against anything bigger than a halftrack. Lot of good points, thanks! Yes, CoH2 is far from reality in a lot of ways... Some of the ways are good for gameplay, others aren't so great. In: COH2 Balance |
Thread: Button12 Aug 2014, 18:00 PM
I agree with OP. While we are at it Smoke and Blitz could be removed as well. I'd take that deal. Seeing a tank/HT zoom away at 5% health is grim. Overdrive too! Thx for the post! And thanks everyone who gave feedback, both those who disagreed / agreed with counter-nerfs. In: COH2 Balance |
Thread: Button12 Aug 2014, 15:49 PM
ok, thanks for the helpful answer. You deserve constructive king of forum status. I never said late game soviets should lose, I said it's not great to have button+Bombing Run / ISU or button stopping early game sniper counters. I think it's one of the reasons for the current boring metas where both sides stand face to face and slug it out. I know that you like to play snipers to ISU + button +bombing run but... Don't you think the game would be better without it? And with some new options for soviets instead? Do you think late game soviets would lose without button? Is it having that much effect? And if it is, should it? I remember you used it against me that time we played (Button+Bomb+ISU). I guess you use it a lot and don't like even the thought of being removed? Is that why you're so against this thread? Man, if you'd just say "ok, if we consider it, then we have to consider changing the following Axis abilities: A, B, C." I'd say "yes, let's find what to buff for soviets" Then we could have a discussion. But instead you spit sarcasm all over your reply. For example Skinless said: "ok remove it, replace ptrs with bazooka" - Great idea. I'd totally go for that. In: COH2 Balance |
Thread: Button12 Aug 2014, 14:13 PM
Audacity? Audacity!? Yes, how dare I make a suggestion on a public forum! Relax there buddy, I'm only suggesting it. Feel free to counter-suggest things like "If this change was made, we ought also to change Blitz/Panzer tactician" Geez, don't get your goddamn panties in a twist over a suggestion. So mad, so sad :/ In: COH2 Balance |
Thread: Button12 Aug 2014, 13:29 PM
Why is everyone so angry? Is bringing topics up for discussion so terrible? Arclyte, why are you so angry? Chto s toboi, malenkii? Aerohank - I'm not saying it's "super OP". Could you show me anywhere where I say that? I'm saying it's partof the reason that sniper strats and ISU are overpowered and hard to punish. What function does it serve? To stop the German light vehicle / tank spam nobody is seeing in 1v1 / 2v2? When there is an ISU, Axis needs to be able to flank, correct? When there are snipers - attack with light vehicles, right? No. Because guards essentially negate that option. The button ability is part of the reason for the Face-Face tank slugfest meta. Flanking is punished with button. I think that's wrong. Soviets wouldn't suffer early game if it was removed. There would be a lot less late-game cheese if it was taken out. I don't see a real downside other than soviets losing an easy vehicle-wipe ability. In: COH2 Balance |
Thread: Button12 Aug 2014, 11:47 AM
It's the same with infantry charging HMG position up front or tank shell exploding not even a meter a way and unit surviving this. I agree, realism is not the game's strong point and I'm not suggesting removing button because of realism. I'm saying it negates the axis hard counters to sniper strats and enables very easy kills when combined with ISU and bombing run. It's like a counter to flanking. a 360 degree circle of get-out-of-jail-free cards for soviet players. In: COH2 Balance |
Thread: Button12 Aug 2014, 11:20 AM
It actually worked in real life so why wouldn't it work in game? In ww2 it didn't stop the tank from moving. Just massively reduced vision. In: COH2 Balance |
Thread: Button12 Aug 2014, 10:35 AM
Katitof - I know it's been in the game over a year. You know I know. Why tell me information I know? Also, note the lack of complaining. I asked what people thought about it. I saw it in CoH1, it was even worse there. And thx Burts, you're right, smoke does negate it... Still... "It's not going anywhere" You do not know this. The chance is very high that it will stay but you do not know. You make similar statements in a lot of threads. And you're missing the point that I'm suggesting that it "go somewhere". If nobody said anything,nothing would happen. I hope for change, goddamnit! I made the thread with the hope that people would start thinking about it, then talking about it, then Relic would see me and my great suggestion and say "wow, that's a good suggestion, but let's nerf Panzergrenadiers first." This is the forum dream. In: COH2 Balance |
Thread: Button12 Aug 2014, 09:39 AM
Does the game need this ability? Firstly, if you sit back and think about it, why would firing bullets at vision slits disable the movement of a tank? I can understand why it would reduce the accuracy of the crew who cannot safely look out of the tank. But why would it affect the movement? Bullets do not create tractor beams. But since realism < gameplay, there are some gameplay points I will make: Currently it is used to: Negate counters to snipers: enabling snipers to inflict huge damage without serious threat. If button was removed, I'm sure the number of people using sniper strats vs Ostheer would decrease dramatically. Hold tanks in ISU range: Trying to flank the ISU? Oh nonono. Even though the forum-folk will tell you "just flank the ISU" the guards will tell you "Stand still, no flanking." Button lasts long enough for ISU to demolish anything but KT or Jagd. And the cheesiest of ways to use it (and one of the cheesiest 2-click death moves in the whole game): Hold tanks to drop bomb 1 click "button", 2 click "drop heavy bomb". No more clicks necessary. Would removing "button" really be bad for the game? Or would it suddenly allow for axis to utilise vehicles more? There would still be AT grenades and mines to keep axis vehicles in check. But no magical STOP! BUTTON TIME! In: COH2 Balance |
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