Maxim Spam = MG42 spam.
The allies have been dealing with MG spam since launch. Every game is just a field of MG's. Deal with it. Or if you want them to nerf Maxims, the have to nerf MG42's. Lower suppressions, narrow it's cone of fire, lower range, remove amour piercing rounds. You can't have the best of all worlds. People seem to severely under rate the 180 degree cone of fire and range on the MG42's. The wide cone of fire and long range outweighs and is far more valuable than any amount of suppression, setup, speed and teardown times by far.
Axis have superior mortars to allies, plenty of vehicles for dealing with MG's, and flame grenades for when you can flank it.
I'll bet you 50$ I can find more Maxim spam replays than MG42 spam replays.
Feel free to check VonIvan's replays as Ostheer to see how much he does it. Then watch as he blindly spams 6-8 Maxims and creates very difficult and boring games vs very good players.
Maxim > MG42 |
Problem with maxim spam is :
-Lack of any AT option in T1
-Countering blobing
How to counter maxim spam : one of many solutions :
OKW : Sandbags, bunkers + leIGs , fall or infiltration tactic
Wer : mortars.
Thx.
How to reply like Voltardark:
Play only allies (not a crime in itself)
Talk as if you know both perspectives. Be as glib as possible (check dictionary for definition of glib)
Ignore any information that contradicts with your narrow-minded viewpoint.
Write thanks at the end even when (especially when) you don't mean it.
Thanks. |
I won some random games with emplacements spam, they were boring but i wanted to try something new. Where i need comunication, again?
If anything, axis need superior communciation to counter most basic things. Like maximspam. Or hardcore sim cites. Or even, dare i say, rifleblobs of doom. They need okw players without t3 commiting to stukas, they need stug spammers, they need obers, they need jagdtigers/elefants for a lategame. All at once. In random games.
Meanwhile look at allies. Rocket arty? No prob, all 3 faction have good rocket arty options. Infantry? Well, okw blobs of doom can become problem (after surviving and outplaying rifle blobs of doom), but then there is many options to deal with them, much more than axis have, from demos to said rocket artillery to tanks (sherman smoke on blob and crush it, lol or just abuse that op croc). Panthers your problem? Spam FFs and jacksons. Jagdtigers and elefants? Well, here you need coordination, no BS. But its deep lategame, which axis should never achieve at the first place.
Idk, mb i play other game but axis far more limited in strategic options which work and need far better coordination to achieve anything. Just look at commanders, lol. Every allied commander released was op. Pershing? Op. Calliope? Op. Emplacements? Op. Matress? Op. Every single one of them, think about it.
Meanwhile where is good axis commanders? They are the stock ones, lol.
+1
OP please read this carefully. |
Balance feelings after many matches : Game really not as fun as it was, especially in 4vs4.
The last patch seem to have tip the balance in favored of the Axis (OKW). So much that the game is not as fun at it was.
The days of the OKW 5 starz terminator blobs raping anything are back...
To vet the blob, just follow it with a Panther or two and ripe the xp in no time. Retreat after a few loss then rince and repeat. Panther smoke to protect them or med supply drops...
It also force others factions to blob/spam to survive (US/UK), It's lame, dull and boring.
Game becoming a Starcraft wwII mod...And it's not fun !!!
I'm not a pro, neither a fanboy, i'm just an old wargamer wishing that his favorite game be fun.
I migrate from table wargames (Avalon hill squad leader/panzer leader) to VCOH then COHO (the best) and finally COH2. Don't make me quit the COH world !
Plz Relic, don't scrap my favorite game.
Plz tune OKW and give all factions better tools to kill blobbing sickness.
Thanks.
You really need to play more Axis. I mean really, I can't address your points until you do. All you ever do is criticize people who call for allies to be nerfed and call for nerfs to Axis.
Sometimes you've been right that an axis unit needs nerfing. Sometimes you've been right that an allied unit is too weak. But you've many times been wrong and always totally one-sided.
Play the other side of your favourite game and I think you'll see it's not a fairy tale there either. |
Enough is enough.
Something has to be done with maxim spam.
Yesterday I had few games agasint double soviets with double maxim spam strat.
It's so so retared. Even triple leigs and stuka can't stop them. It's like 10 maxim. Suppression everywhere, no chance to flank, cannot move anywhere.
Im aware of the fact that maxim spam is viable strategy because it works better than Penals, Cons, anything else, so nefring maxim won't solve issue. It must come along with buffing other infantry or even a tech tree.
I have few things on my mind:
small buff for Penals in terms of rec. acc.
M42 as a non-doc at gun in T1 or HQ and unlock once T1 (give KV2 to defensive doctrine)
Lower maxim crew to 4 or keep 6 but nerf suppression.
Remove sprint ability (this is fucking retarted when you play agasint double maxim spam)
Give cons some non doc upgrades.
Anything... It has to be fixed. Currently it's so retared.
Big +1.
1) It puts an excessively heavy micro cost on the axis player but costs very little micro to perform.
2) It makes vetting up and getting CP very hard.
3) Your units lose a ton of time retreating to base.
4) It's boring. It's so boring. It reduces the game to indirect fire vs support. I want to play a fun game with movement, strategy. Not just angry birds.
I think MGs should not be able to cap territory.
They should not have fast set-up/breakdown + sprint. This just invalidates flanking.
They should not have 6-men squads, so that a sniper would be an effective counter.
Anyone seen a few casts of maxim spam? Can anyone say they enjoyed watching it? It's just slow and boring.
Give the Soviets something else that's good but that promotes dynamic play. Anything but this a-move, boring bs. |
222+ gren can actually handle a t70 pretty well. the 20mm can pen the rear of the t70 consistently, so a t70 will die pretty quick to a 222.
That's plus gren. Why add that into the equation?
I could say t70 with maxim can beat 222 + gren.
But that's irrelevant. The point is that a higher tier unit can be expected to beat a lower tier unit. Tech cost + time delay + reinforce all mean that the unit should perform better than a unit that comes earlier with a lower cost.
Obers can be expected to beat a Brit Inf Section and it makes little sense to complain about that. |
Thanks for exaggerating the point. My comparisons were infantry vs infantry. Med tank vs Med tank. Your comparison is Med tank vs light vehicle.
My comparison is higher tier vs lower tier.
Elchino made a good point.
1 T70 will beat 2x 222. Equal skill equal micro. And there's nothing wrong with that.
The only was I can agree with you is this: T34-76 sucks and shouldn't suck so hard. It should perform better.
Apart from that my view is higher tier = superior type-for-type. |
i would pay so much money to get the brits removed...
rest is ok
+1
Well, I'd remove m3a1, demo, change Maxims and give riflemen only 1 Lmg. Nerf calli, reduce volks shrek range, stop unit clumping, spread out the maps, add received acccuracy nerf for all blobs and a few other things too.
but yeah, f*ck the Brits and their emplacements BS. |
Only if you decide to make your first ober squad 20 minutes into the game. Against normal timed Obers, the only way you are going to face up against vet 3 tommies directly is when the enemy gets early nades and you try your very best to not dodge any grenades.
Hey Aerohank,
Shouldn't we take into account:
IS - Tier 0
Obers - Tier 3
Is - 280
Obers - 400
Is - 60 muni upgrade.
2 possible upgrades
Obers - 60 muni upgrade
1 possible upgrade
IS reinforce - 28
Obers reinforce - 40
IS - can be upgraded to 5-man squad
Obers - cannot. Remain susceptible to one-shot death
Considering an Obers can be pushed out of the game with a mortar pit / bofors / Vickers, I think they should certainly be beating IS hands down and their MINOR vet advantage is justified considering their additional costs. |
in 1v1 Allies have an advantage in the early game and that's cool, that's what this game is about. in the late game Axis is easier. It's your objective as axis to hold on until lategame for your good vet and units.
what you completely forget is the micro cost. microing US late- and midgame is extremely stressful. As wehr, you can build your mg/pak wall, have some spotters and snipers behind. as US, managing to flank with rifles and smoke grenades and rushing in shermans in the right angle firing smoke and focusing the right units takes a lot more effort
the micro cost is generally neglected by forum discussion. the usual comparisons are "unit vs unit" or "faction vs faction" but the effort of the player and micro intensity of units aren't mentioned.
the jove game wasn't that bad the most time. however there is one point in which jove had a massive army and attacked with every unit at the right spot at the same time. that's an insane amount of skill which few people have but also can comprehend. thats's also the reason for the playercard thingy. without experience you don't understand such "hotspot moments". forum discussions are led in a vacuum with only considering the variables you need.
I agree. Micro cost is an important factor.
What about the micro cost vs Maxim spam? Vs Vickers spam?
What about the micro cost vs Lmg rifleman blob?
A lot of the OP strategies are those that reduce micro cost for the user and increase micro cost for the opponent. I think Allies have plenty of these options. Don't you agree? |