Should've watched OCF.
Go find some casts.
I did, and I don't remember seeing Osttruppen in any games that mattered


Thread: Can we have a minor buff to the WC51?17 Nov 2015, 02:34 AM
I did, and I don't remember seeing Osttruppen in any games that mattered ![]() In: COH2 Balance |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 23:26 PM
Show me these top Ostheer players who are doing Osttruppen + T1 openings (before T2, ie, when the WC51 is in its prime) and I will gladly take back what I said Edit: Even if they are, Osttruppen + T1 would be such a rare opening. As rare as WC51 openings probably. And even then, Osttruppen + Sniper opening would be NO harder to deal with than Grenadier + Sniper opening. So I fail to see the relevance. In: COH2 Balance |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 23:13 PM
Imo a 20 fuel 240 mp car should have a little more health. A pak shot almost 1 shots it, while it dies to small arms fire, even a single raketten cloaked almost kills it in one shot. The 222 requires teching cost to T2, T2 building fuel cost, and then the cost of the 222. The 222 also is fielded much later due to tech times. The WC51 can be fielded at 0CP. In: COH2 Balance |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 23:11 PM
Only after building T1 (who goes ostruppen and t1 anyway) In: COH2 Balance |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 18:03 PM
adjusting its speed, removing its garrison, and reducing its cost or buffing its stats for cost, would go a long way to make this unit more viable. Brah, you can't account for a player's badness when designing a unit. Of course if you lose it it's bad. If you rush an AAHT and it hit's a teller mine it's also game ruining. That doesn't mean the AAHT needs a buff though. Furthermore, "reducing cost increases early options". BRUHHHHH. First, bars and zooks early game? Are you ketten me? No one get's fast BARs (who techs bars to equip 1 squad early game) and zooks? Lel, that's the whole point of the WC51 - to counter the Kubel. You can still get nades, dude, it will just be delayed (as it should, since you have a garrisonable early vehicle). And again, you can refund the unit anyway, so one it comes out and does its damage and exhausts its usefulness, you refund it. If you are losing it, sorry, you're bad, no two ways around it, try Rifle company instead. USF is strong anyway. It doesn't need the ability to field a WC51 and a M20 at the same time by reducing WC51 cost. Pick one or the other (or pick WC51, refit it, and get M20 anyway). If you look at the grander scheme of things maybe you will see some other issues. Maybe the WC51 is thought of as being bad because it comes from a bad doctrine? Maybe it's bad because people are incapable of microing it correctly? Maybe it's bad because grenadiers are equipped with infinite range, target locking and movement seeking panzerfausts? In my opinion, the reason why it's not too good is because of the Panzerfaust from grenadiers. That doesn't mean the WC51 needs a buff though. It just makes it a niche unit. For example, consider it's usefulness against Kubel openings, Osttruppen openings, or MG42 spam openings. The WC51 could easily be used as a "free flank" tool against MG42 spammers, or be used to push Osttrupen out of cover in early game fights to nullify their buff. In: COH2 Balance |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 17:18 PM
To all those comparing the WC51 to the M3. You need to realize the most important point: THE WC51 CAN BE REFITTED FOR REFUND OF RESOURCES Thus, the initial fuel and manpower cost are merely there to delay teching and the acquisition of other units to reduce USFs ability to overwhelm the axis early game. The starting cost is fairly arbitrary in this aspect. Furtheremore once it´s refitted, the initial cost doesnt matter (since you broke even). Reducing the cost would only make it even easier to field a WC51 and something like a M20 or AAHT... but by that time the WC51 has probably exhausted its usefulness anyway. In: COH2 Balance |
Thread: Current balance opinions?16 Nov 2015, 14:13 PM
Obviously dude. You can't make MGs and expect the USF to be dumb enough to not get smoke. You need to be smart enough to realize that if you're spamming MGs, he will try to do that, and that it is wise to play accordingly (plant s-mine fielnds, rush T2 for PGs or 222 for support, relocate MGs after he smokes to behind the smoke, etc) The games I've played this patch as Ostheer against USF usually go like this, btw: 3 gren + MG survives till 222. Then I think "now what"? I get another MG or sniper usually to help fight rifles since grens lack great viability till LMG42. The biggest problem I've actually had is dealing with Pack howi and Pershing lmao. Most games I lose are late game losing PGs to 1 pershing shot and the pershings crazy alpha damage with it's ability. tl;dr early game is still ez against USF if you l2p In: Lobby |
Thread: 70 streak USF falling game8 Nov 2015, 17:37 PM
was a fun game to watch. thanks for posting. cool to see relief infantry ability used with such effectiveness. first time i've seen that. ggwp to both, grats on killing that insane usf streak. In: Replays |
Thread: Your opinion on the state of the 22228 Oct 2015, 02:55 AM
wtf nosli, everyone knows that you dont like coh2. Comparing PE 222and Wehr 222 is like comparing apples and oranges. 222 is absolutely fine in terms of performance. Could maybe cost still 20 fuel. That must be why I have over 600 hours of Coh2 and am top 100 with two factions in 1v1 and top 50 with several partners in 2v2? Kappa I was simply pondering why in Coh 2 where most units lethality compared to Coh1 seems high, why the 222 got significanrly worse against infantry. Ruh dich aus alter In: Lobby |
Thread: Your opinion on the state of the 22227 Oct 2015, 17:01 PM
The more I think about it, the more I think this is the reason: In CoH1, early game (1-8 minutes) was focused heavily on infantry units. Mid game (8-20) relied heavily on the use of scout vehicles or light tank (M8, Stuart, Puma). Meanwhile in CoH2, you can get an M3 scout car at 0 minutes, and an M20 at 4 minutes, and one of the best "answers" to these units is the 222. So in conclusion, the 222 from CoH1 had great AI capabilities and poor AT capabilities because the early game was dominated by infantry, while in CoH2 the 222 has great anti-light vehicle capabilities and RELATIVELY poor AI capabilities since CoH2 early game is dominated by the use of light scout vehicles. Edit: I see Highfiveeeee already touched on this topic. Nice. And in response to the bren carrier/jeep: The Jeep is PURE scout. It's DPS was horrendous and died very quickly to MG42 and Volk fire. The Bren carrier was a stupid design by Relic which unfortunately carried over and was expanded upon in CoH2 in the form of the M3 and the UC again. However, the presence of the bike in CoH1 made the bren carrier manageable. In: Lobby |
|
|
|
3 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger