Hi all forum members. currently, Airborne guards cost 380 mp in the only commander they are in. When they were released they were set as 360 mp but due to parachute animation bugs, they were turned into infiltration troops and cost increased by 20 mp. Now they are a good overall squad with 2 optional upgrades;
A) free PPSH upgrade which grants smoke grenade and a fire superiority upgrade which reduces enemy accuracy and movement
b) 100 ammo 3 x DP upgrade which grants 3 DP lmg. No additional abilities are unlocked by this
apart from these upgades the squad gets a vet 1 strafing run ability for 60 ammo which is intended for suppressing the enemy.
So here are my thoughts on this squad.
1.) I think if the PPSH path is chosen their grenade should replace with a stronger grenade than the current regular guard grenade. Smoke should remain and since they are an infiltrative squad either they should be given a first-strike bonus or some kind of camo. Because I believe if a squad can infiltrate a house behind the enemy lines they should be able to camouflage themselves. if camo on a 6 man squad is too much perhaps we can have 4 man spawn and then they can reinforce once back in base?
2.) Another point I want to raise is that despite the most expensive squad in the game ( except commando in a glider) airborne guards still can't shoot lmg on the move which if you ask me is injustice with them.
3.) 3rd point I want to talk about is the strafing run. Soviet Union in Coh2 doesn't have a smoke ability. All other factions have this ability, it might be nice to replace this strafing barrage with smoke drop by il2. Alternatively, 60 ammo for mere suppression is a bit much if you ask me. Either the damage should be increased for this ability or the cost reduced from the current 60 ammo. I'm creating a poll below to ascertain the community views on this unit. Thanks for reading this far.
