There are people who want/need to be the first to have something. These are the people who stand in line 3 days before the new iphone comes out, or a new Star Wars movie, etc. I guess it makes them cool.
So I choose to be uncool. But at least I still got my $60. Benefits of not being a teenager I guess and having learned from a few bad experiences.
I played the beta after getting a key from the FB like thing. I literally played 3 games and realized it wasn't for me. And believe me, i really, really, really wanted to like it. I started late with COH, so I wanted to be part of that first wave of the new game.
I heard a lot of pros on here complaining about the issues with the game. So I decided to follow along and not commit. Yet, every time a new patch was released, it was like flies flocking to shit. I get it. Many here have a vested interest in the new game. After all, we're called COH2.org. Good or bad, it's where the volume was going to be and you need volume for popularity, ad sales, etc. No issues, I'm American. Viva Capitalism.
The thing is, I don't have a lot of time. So if I'm going to play a game, I want it to be fun and challenging. COH2 doesn't do it for me, so I stick with COH, even with all the issues. I check back here almost daily, skimming a few posts, hoping to see a string of good news. But when I see a lot of COH pros going back or just not playing COH2, it doesn't give me a lot of hope.
Believe me $60 isn't an issue for me. But I'm not going to pay full price for it out of principle. Your buys count, and unfortunately everyone who just bought the game blindly didn't give Relic much push to get this game right. Balance issues aside, all the back end stuff like leader board, lobby, etc. I mean come on.
But it's all good. I do hope those who bought in continue to play and continue to give educated info back to the devs. If they get the game right, we all win. And those who bought in early should be rewarded, especially if they turn it around and deliver a long lasting game in the vein of COH. Doesn't seem fair that a bunch of us can stay on the sidelines and then join the fun at a discounted price. But I guess we'll never be part of the cool crowd : )
+1 well said |
Unfortunately you wont get you money back, but I understand your frustration.
And I dont know what were you thinking when you paid real currency for this, hmm game?! |
A few days ago I said a good class a. lawsuit maybe would shake them up, many guys were saying its not like that, Sega has a huge legal department, etc.
I hope someone will give them a hint and they will add coh, coh2 to the list.
Many of you guys judgement is clouded by the love towards this (otherwise) great game, but its a business, and they not delivering. |
The EULA does not grant you any rights TO the game. It grants you rights to play the game AS IS. As long as the game is reasonably playable (a start to finish experience is one of requirements, and campaign fulfills that). They never promised you ladders, or observer mode, or replay tools, or worldbuilders. They said MAYBE, and in commerce that means NOT NOW.
The best thing you are going to get off a lengthy, drawn out court case is your money back and a lot of legal fees. This varies depending on where you live (Europe takes EULA's much more seriously than anywhere else).
Also, as a young lawyer myself: Sega probably has access to an EXTREMELY good legal department, seeing as they are in the gambling business and all. Even in the remote scenario that the young lawyer you hire actually wins the case after a year or so of climactic paperwork. They are going to get your money (20-30% of it sounds about right).
Its the buyer's risk, my friend: Sometimes, we purchase a product that was not up to our expectations. Sometimes you get your money back, sometimes you can't.
It would also be shitty if, by the time your court case is approaching the phase to present evidence, Relic has patched the game (1 year to do it), and you have ladders, observer mode, replay tools, or whatever. Then your case has no grounds and well, you might still have to pay up.
Why would i waste my time and money with something like this?
Where did you rear i want to hire a lawyer?
I said, maybe i ask someone.
But it doesn't change the fact how they are taking care of their customers. And with these day economy its a very bad strategy, but we shall see the sale numbers.
Im done with it, just like with spending money on relic. |
The original servers hosted by Quarzel or whatever the fuck it was called was sniped/bought by Ubisoft. Relic did not know that was going to happen. They were also loosing their Publisher at the time so things were fairly... hectic? So what did Relic do, they were faced with TWO OPTIONS. Loose COH multiplayer entirely. ORRRRRRRRRRRRRRRRRRRRRRRRRRR switch to steam servers via a deal to host their content. They chose to continue support through steam instead of just having multiplayer go away. Yes its rough right now, and shitty. THEY KNOW, it will be worked on when they have their own servers/ladder/leaderboards set up. If you think you are entitled to INFINITE post launch support you obviously do not read that EULA... Use Licence Agreement You know that little legal block of text that EVERYONE just clicks agree to before you install the game?
They owe you NOTHING legally after you buy they game. NOTHING. All THEY OWE YOU is what is on the CD/DVD or Steam version. No post launch support is promised or assured. If this seems unfair to you, you may want to start hitting decline and return you're games because its the same agreement with every EULA just about.
I've just read the 4. End User License Agreement. You should read it too.
It grants me a rights to use the program and this program came with a multi-player features (its printed in the box, no need to rear the EULA) which is not working, clearly. And there are many young lawyers out there looking for a class action case.
I hope I can get their interest.
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When I purchased vcoh or the expansion they didn't say I only can use it for 6 years, did they?
I know someone at the UCLA School of Law, I will just ask him. |
Its coming they are getting it ready to their new server.
sure and they are fixing coh1 as well, you remember we paid for that too... |
Yes.. it will be. COH2 is obviously the priority. Not a 6 year old game they don't make money off anymore. The server fixes/ladder/stuff that arrives to COH2 will be in COH1 as well. They hope to get COH1 back to snuff, but it is not the priority now obviously. Yes they are aware its buggy and kind of crappy now, and yes they have plans to fix it.
The thing is, we dont expect Relic to develop new things for this 6 years old game -that we paid for, some of us for all 3-, but we expect it as it was, in good working condition.
Dont tell me it is normal now.
Wait 3-4 hours for a fucken automatch which will lag or wont work at all.
And done come here with the propaganda/marketing speech: they need money so then they can fix it. It was paid off, fully.
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I think that the main problem is that games have to use UDP to talk to each other. UDP is an unreliable protocol, but for reasons of speed, especially in real-time games like CoH, it is used pretty much exclusively.
So, when a UDP packet is dropped (for any reason along the route), the sending machine has no way of knowing that it has been, and will continue merrily firing off packets to their destination. If there's enough packets dropped, then the receiver will think that the the sender has died. Compounding this if the packet size is larger than normal, then the packet will get broken into more fragments than normal (every packet is broken up so that they sit within the network's configured MTU size, larger packet means more fragments). If any *one* of those fragments get lost, then the whole packet is dropped.
It's actually surprising that any UDP games work at all, ever really.
What I'm trying to say is that the way CoH works is an established method, but is subject to the vagueries of the internet and its routing. If your current route is traversing a poorly configured network, then the chances of you dropping packets increases. The reasons are countless.
As for how the client handles this, that's a different matter, but at some point if it suddenly can't communicate with another machine, you can't expect it to sit there for ever waiting for the traffic that will never come because of some problem along the way that no-one [in this context, no-one is either player or relic. Clearly someone has control over it somehere ] has any real control over.
I imagine the client's behaviour could be improved, but so could anything. After watching the development of this game over the last few months, I actually give the devs some credit in that if it's something that they can do something about, they will.
probably you are right.
could you explain what happened with coh1? Before relic moved to this new server, I had no problem with lagg, dropped games, etc.
Since the move to this wonderful server, its a nightmare, for everybody, drops, laggs.
Since its still p2p, makes no sense to me, why is is happening.
sry for the highjack |
http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/Just-a-few-question-to-Developers
Here is the post i would be glad if one of the relic guys specially quinn duffy answers my questions either on this post or on the other one on official website
I totally agree with you.
"Please frame questions in a manner which are constructive and in the spirit of making the game better, not just to be insulting."
He took it personally, but its a business. And you just asked a question which was asked 10000x time already. In coh bren carrier was a tier1 tank, destroying sandbags, wire, with button ability. If they cant see this as a problem, we shouldn't talk about it....
Im glad i didnt pay for this and talked off 3 friends. |