I just don't understand why you guys at Relic are so adamant on keeping one specific UI format for everyone.
The ideal fix for this would be to simply make the UI modular so people can move stuff around however they feel like it. This is a PC game after all, which means we should have more freedom in customizing the game to fit our preferences. I'm not a programmer and have never developed a game, but they're just 2D blocks with text and images in them, so I don't see how that would be that difficult to implement.
However if that's too much manpower to devote to the UI, then the quickest solution that'll most likely make most people happy is just having an option to switch between the classic CoH 1 setup and the new CoH 2 one. Would that take more than like 1-2 man hours? It also can't possibly make anyone angry... it will only benefit everyone.
Also, I find it really disappointing that I can't customize my hotkeys within the game. It's standard for basically any other game type to have remappable keys, so I don't see why this is not a feature for this game as well. We shouldn't have to use some external script like AutoHotkey for this!!! Even Doom had remappable keys if I remember correctly, and that game came out like 20 years ago.
indeed.
the whole is blows. I tried a few times and i always ended up alt+f4, soner or later. I know im too old, but this game -even its called coh2- way too far being a good second part of the vCOH.
No more money from me. HF