if you want to tweak sandbags, you would have to change whole balance which is undoable, i wanna see you play okw vs usf without sandbags, you will lose most of engagements
removing sandbags from mainline=buffing usf, tho i agree IS shouldnt have them
increasing sturmpio cost is even more stupid cuz you get them for free and they still bleed so fuking much and their usage in game is very limited and strict, every mistake bleeds you a lot of mp, you cant survive without them due to no healing so you have to insta rebuild 300mp in case of losing them, also they are already 300mp for sweeping mines and repairs, also they can repair effectively only when hit vet3
There's only 1 mainline that doesn't have sandbags. That's the one that benefits.
Facing a USF that spams sandbags and M6 mines with his mailines is pure cancer and needs to be removed. Imagine if Volks could lay schu mines.
250mp 7pop Spios = you can afford 2 of them, meaning better repairs and most importantly you can actually have 2 sweepers, meaning you don't have to blob behind your only sweeper so as not to bleed mp out your ass.
increasing sturmpio cost is even more stupid cuz you get them for free and they still bleed so fuking much and their usage in game is very limited and strict
2 spios now = 600mp (remember your starting spio isn't free, if you reduce the mp cost you get the mp at the game start)
2 spios with my change = 500mp
with 3 reinforce cost extra you'd break even after 33 model losses, all the while you have 2 sweepers on the field to limit other units from bleeding, increasing field presence and better repairs.
It's a sizeable OKW buff, not a nerf.