They don't call him the KING for nothing.
F for Taxboi, he got screwed over by bugs.
Profile of T.R. Stormjäger
General Information
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
Signature
Playercard of T.R. Stormjäger | ||||||||||||||||
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Post History of T.R. Stormjäger
Thread: Only the Königstiger wins30 Oct 2019, 02:57 AM
In: Replays |
Thread: Ostheer T4 Hot garbage or Actually fine?30 Oct 2019, 02:55 AM
I'm not all for it, but if I had to choose between nothing and the Stugie I'd choose the Stugie. I wouldn't mind the Panzer IV F1 though. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?30 Oct 2019, 00:08 AM
OST t4 isn't viable in 1v1 because there is no light tank that you can use to pivot into t4. You really need that p4 to give you some breathing room against the other light vehicles that dominate the 222, and man-handle the MGs you need to keep pace with the infantry fight. Agreed on the light vehicle. It’s a huge shame there’s no panzer III in the game in Leichte Mechanized HQ, it would have made a huge positive difference for Ostheer. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?29 Oct 2019, 20:49 PM
Since range is out of the question, what about lowering veterancy requirements? It’s easier to get vet in teamgames with the abundance of targets than in 1v1s, and faster vet would make going after the Brummbar more forgiving as you’ll reach vet 2 slightly faster. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?29 Oct 2019, 20:36 PM
Its range is what got nerfed exactly because that was why it was overperforming in teamgames (besides high armor). It could just camp behind a VP and lob shells into it from a safe distance. Then make it more mobile. There are ways to make it better, I don’t know why range would be considered the only thing that can change. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?29 Oct 2019, 20:30 PM
I didn’t say buff T4, I said make the Brummbar more viable in 1s by giving it +5 range, but give it higher vet requirements to keep it as is in teamgames. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?29 Oct 2019, 20:09 PM
I agree with Aerafield; all I'll add is that if you do decide to buff/nerf anything here, please keep in mind how it will affect game modes outside of 1v1. Any buff to the Brummbar would be something along the lines of +5 range (for example) which shouldn’t affect teamgames. If the balance team thinks that’s the case, then maybe the buff could be turned into an adjustment by buffing the range but also increasing veterancy requirements. In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?29 Oct 2019, 20:02 PM
I respect your opinion Honeynuts, so I appreciate you making this thread cuz Sander93 keeps dodging my T4 complaints even tho numerous streamers have expressed distaste for the Brummbar. I’m gonna skip the werfer which i really like. The Panther all I have to say is a Vet 3 Jackson should not pen a vet 2 Panther 100% of the time. This absolutely needs fixing. Now, the main issue with T4 is the Brummbar. How the hell am I supposed to use this unit? No mobility, huge pathing issues and low range means you can’t flank and get cheeky shots off and reverse like you can with the StugiE which has very nice mobility. The armour and speed are not sufficient to attack enemy strongpoints, which is the Brummbar’s ROLE. It’s not meant to go after infantry squads unsupported, it’s meant to assault strongpoints, hence the original Brummbar design. Now we’re stuck with a version that cannot do its job properly. So how does this get fixed? In my view, either endurance needs a slight increase, by increasing armour or mibility, or its firing range needs to buffed to 40. I also want to address the comments on this unit being there just for teamgames: Not a single stock unit in the game is balanced just around teamgames. The Brummbar is no exception. In: COH2 Balance |
Thread: How to counter Ostheer mg spam as Usf29 Oct 2019, 18:38 PM
Your issues have nothing to do with mgs being uncounterable, you just run into better players. In: COH2 Gameplay |
Thread: Re-balance Allied TDs penetration values29 Oct 2019, 12:58 PM
The hell? I didn’t say change the Jagdpanzer IV, I said it’s not worse than SU85 since it gets way better than it after vet. In: COH2 Balance |
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Latest replays uploaded by T.R. Stormjäger
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