LOL, losing to rank 800+ players when you were formerly ranked 40 just shows how broken IS were in earlier iterations. While most other Brit players agree that Brits are weaker now, you're literally the only one dropping off by such insane amounts, probably because you got too used to abusing high armour UC + IS with early bolster -> ggez win. Brits have been a ridiculous faction for ages, with a combination of glaring roster holes and overly-powerful units cobbled together into a makeshift faction.
I'd rather they be slightly underpowered than go back to the days of rampant Brit cheese. This is literally the first patch in so many years that the Brits have been the weakest faction. Cheers to it staying that way for as long as possible.
|
Well Soviet tanks have little reason to have MG with the DPS of the 3 axis tank get at the cost of MU.
And there are many reason for that.
Generally speaking vehicles MG need an overhaul so that the that have similar profiles.
Can you like.....stop? |
Ostheer was dead in the water until the May patch, not sure what benchmark Vipper is dreaming about,
Lethality is nonexistent compared to past years. |
Stock suggestion for Soviet:
Reduce the Power level of M3
Decrease power level.
Lower cost to 0-5 fuel, lower DPS, passenger no longer can shoot out of the vehicle.
Available upgrades:
"Drive by" cost 30-40 munition, passengers can now shoot out of the vehicle.
Other changes:
OKW get Faust at truck build not set up, generally OKW tech unlock should come with truck built not set since time varies from truck placement.
Passenger no longer die on vehicle destroyed, they receive RNG damage and stun or suppress.
Penal
Decrease power level.
Cost down to 280 built time reduced, come with 4 mosin 2 SVT, satchel removed, PTRS removed. SVT profile changed to be good at mid but worse at max closer to M1 profile.
PTRS change to have lower reaction time.
Available upgrades:
"Research demolition charges" requires tech to unlock, gives access to demo for Penal and CE. CE can be re-balanced.
"AT upgrade" requires tech to unlock, gives access to PTRS AT satchel, AT satchel no longer causes critical only damage. At some a threshold was introduced so that vehicles would not run from infatry, there is little reason to have 1 shot engine engine damage available.
"AI upgrade" give 4 access to 4 SVT.
Personal preference, remove PTRS upgrade, introduce a separate AT dedicated AT squad like AT conscripts 2 PTRS AT grenades no ourah/merge, maybe "hit the ground" so it can still fire back vs AAHT. (The doctrinal option could improve this squad 3 PTRS camo and AT volley).
Conscripts:
Remove 7 men upgrade.
Available upgrades:
"Soviet conscription" available from t3 or T4 with a tech cost universals upgrade for all conscripts the XP/reinforcement bonuses only.
Personal preference, redesign Penal conscript as offensive/defensive infatry.
T-70
Decrease power level.
Cheaper less lethal
M5 Qaud
Decrease power level.
Cheaper less lethal, reduce AA capability, possibly move suppression to separate upgrade or make it a timed ability.
SU-76
Replace vet 1 tracking with barrage, Fix XP value.
SU-85
Replace vet 1 focus sight ability now scale with veterancy, providing less sight at vet 1. Vet bonuses overhaul.
T-34/76
Tone down MG damage, "ram" replace by "full speed" a "skill" shot making the tank move straight fast. At vet 1 it can "ram" on collision ability scales with veterancy.
Doctrinal changes:
Remove Radio intercept, IL strafe/Bombing, Mark target, ATG camo from IS-2/IS-152 commanders.
If this units remain so dominant they rest of the abilities should be weaker.
(same changes suggested for other factions.)
This is codguy levels of out of touch with reality. |
I told you to fight Ullumulu to prove your worth, but you have one upped me by defeating the god of coh2 usf. I am in awe.
10/10 |
Why not? Last time I suggested it you weren't so vehement. Not to mention I've yet to see someone present an argument as to why it shouldn't be so.
Because it’s a garbage ability that should be removed, not spread to other units. Nobody should have supersnares unless it’s AT nade assault from tank hunter which cancels when you reverse or pop smoke. |
That's your choice, but plenty of people like to play big silly games with lots of explosions because it's fun; even with the badly typed insult fiesta that is 4v4 randoms. There's a different experience and is totally different from what 2v2 or 1v1 can ever approach in terms of spectacle, mayhem, and sheer scope.
My friend and I were rank 30 in arranged team of 2 because we played 4v4s.
Our choice to have fun in big dumb games then led to us having some weird 2v2s; but also it really messed up the ranking in general.
Anyway, I brought up the question because it seemed most people like the idea of separating arranged from random in concept, and so I was curious how this hybrid situation would pan out.
By all means, I play 4v4 too, but I don’t understand why 4v4 random automatch’s ranks matter. Case of point my okw rank in 4v4s is around 4000 and my 1v1 is 134, so that speaks a lot on how unbalanced the game mode is.
I don’t think it’s a teamgame symptom though, because I find 3v3s a lot more balanced and fair, and in my view 3v3 rank is more indicative of player skill.
I disagree on premades being the culprit, I think it’s primarily smaller map sizes over player count, as well as being more prone to bugsplats while loading. |
Exactly, su76s simply have no role right now. Nerf pen and damage and give them free barrage with global cooldown and the unit will be useful again. |
Regardless if teching or even unit costs, the Luchs has (imo) a much healthier profile of steady but lower DPM. It takes quite a lot of time to kill healthy squads, and its damage output is more forgiving and predictable. Which is much better than the RNG cannon profile that the T-70 has that can sometimes wipe entire squads in seconds or miss ten shots in a row, but generally kills models very fast.
Purely looking at the damage profile, I think the Luchs' is a much better design than the T-70's.
What about the armies? Luchs has STG volks, Spios and Obers/Falls/JLI. T70 has to carry 7man conscripts. |
If you play 4v4 in a team with just 1 player, you get 2v2 ranking.
Fair, but generally I would avoid that because the 4v4 playerbase is uhhhh mentally unstable. |