Then don't get it snared?.
WOOOOW
WOWWOWOWOWO
WOOOOOOOOOOW
OH MY GOD
OH MY GOD
NO HE DIDN’T
WOOOOOOOOOOW |
Speed is the main issue. If the KT gets snared it’s ggwp. My personal main issue is ramming, which will lead to 720mp and 270 fuel down the drain with ease, especially vs airborne or IL2 nuking run or AT cons.
An interesting change would be to require less health for engine damage to occur and maybe faster ram recovery if it’s at full health. |
Honestly I happy for 99% of OKW players to remain unaware of the JP4s existence and instead keep diving panther blobs into my TDs and mines XD
Yup. The JP4 can terrorize if it’s used properly. Most people try to yolo it like a Panther when it’s more like a SU85/StuGG with camo. Very underrated unit.
Going back to the KT topic, it’s kinda iffy on the KT synergy since it’s got no turret and the KT has bad mobility, so the pair is susceptible to flanking. |
Spearhead is already at vet 1 since last patch. And it's been a major improvement.
I’m not really set on a vet 3 spearhead. If people think vet 0 Blitz and vet 1 spearhead is better, by all means. |
If your aim is mobility, then the unit doesn't need Combat Blitz, it needs Blitzkrieg from OH.
They are different bonuses. OKW one is combat oriented while OH is mobility oriented.
K, fixed |
Please add labels to each axis for every graph with measuring units. I had a hard time deciphering. |
Hey everyone,
As it’s widely known in the 1v1 community, the King Tiger is currently not in a good spot and is especially overshadowed by the Tiger I. There’s a general consensus that the Königstiger’s lack of mobility is to blame for its current state, so to that end I would like to propose a small change to the KT’s veterancy which would allow it to flourish in the meta with the upcoming CP nerf for the Tiger I.
So current KT vet is:
Vet 1: Spearhead unlock
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Combat Blitz
Vet 4: 30% acc/deceleration
Vet 5: 20% reload
What I would propose is to give the KT blitzkrieg at vet 0. This would be 40 munitions and would work like it does now for about 10 seconds. Then with vet:
Vet 1: Blitzkrieg lasts 15 seconds.
Vet 2: -20% scatter, 40% weapon rotation, 20% accuracy
Vet 3: Spearhead unlock, blitzkrieg costs 20 munitions.
Vet 4: 30% acc/deceleration, blitzkrieg lasts 17 seconds.
Vet 5: 20% reload, blitzkrieg is free.
This would keep the KT’s combat performance the same, give it a vet 0 mobility ability that’s expensive and not efficient, then help it scale with veterancy. |
I haven't seen a smoke ability on the stuart yet
NEVER MIND
I thought he was talking about the AEC. |
It will be in theme. They stole what ever they could from the enemy in what ever time they had.
You were probably gonna make comparisons from OMCBG from coh1.
+ a little bit gable maybe interesting.
No thanks.
If you wanna make your own suggestion go ahead. I stand by mine. |
Why????
What if partisans could drop weapons crates like how sturms drop med crates.
This weapon crate have a random chance of spawning mg42's, stormtrooper mp40's, pg g43's, pg stgs, panzer shrecks and etc
Do I really have to explain why a slot machine crate is a horrific idea? |