I mean its just CPs and cooldown on death change right. What part of that strikes you as severe, or are you speaking in anticipation of harsher nerfs?
Well it’s a pretty big deal for OKW in 1v1. In the live build you can rush the Tiger if you’re in a good map control state, which allows you to put huge pressure on the opponent on both bleed and Anti tank. Taking this away for 3-4 extra mins can have a big effect on the faction since is late game stock roster is a good panzer hunter that can mostly play defense, a good generalist, a bad panzer hunter (Panther) and a stock super heavy that’s too expensive (KT). In that regard getting a Panzer IV to pivot into the Tiger will be mandatory, which may or may not be of benefit depending on the situation since your opponent also cqn’t punish your P4 by going straight into a KV2/Pershing/IS2.
In that regard, I also have to say I like this delay for OKW since good Puma play allows you to pivot more easily into the late game since your Puma won’t have to face a heavy tank at the 16-20 min mark and can vet up and be effective vs medium tanks instead.
So overall a probable strategic nerf. I think if this was Ostheer it wouldn’t be an issue at all since it improves the viability of their excellent T3, but for OKW it doesn’t let them leverage a big early lead into a quick Tiger which is painful and you also don’t get your faction crutch until later.