Ah, I see.
This has been the first time it ever happened to me.
Thanks for clarifying.
/thread |
The picture is self explanatory, I received an USF/OKW bulletin as Soviets. I don't even have the WFA DLC... |
Since the puma has been locked behind battle phase 2 the doctrine pretty much lost it's main selling point. I understand that the doctrine having an emergency call-in was imbalanced, but I'm sure we can agree on that paying the full 90 fuel price of bp 2 to access it goes into the opposite extreme (just look at how rarely the doctrine is used).
I propose reworking it into a command puma (slapping 'command' on basicly anything seems to work wonders). The vehicle would be a call-in at 5 or 6 CP (like before), BUT, since it's a command vehicle, it would cost extra fuel, like 80 or 90 (instead of 70). In return it gains access to two new abilities that may make it an useful asset even in late game: recon mode (same as on T70, disables main gun but increases sight) and the OKW artillery barrage that comes with the panzer commander upgrade. (I just quickly picked these two abilities from the tip of my head, it may be anything else, up for discussion). Also, since it's a command vehicle, only one may be present at a time, so no puma spam.
The goal is to put the ostheer puma in a position somewhere between the previous and the current implementation. |
Nope. Sprint got tied to every single ostheer "ambush camouflage" commander
Ambush camo is gone the moment the squad is out of cover only for a split second. Stormtroopers have commando camo, which doesn't give bonuses when attacking but lasts a while after leaving cover. Thus it really only matters in the encirclement doctrine, which as mentioned, unless you manage to pull off a close the pocket, doesn't offer much otherwise. |
4 G43s indeed sounds better, but they have a very high moving accuracy, so tactical advance on top would be overkill. |
You know a unit can use med kits on another unit..? So if you like using them, keep a gren around to play medic for the PGs. Its never a bad idea to have fausts near by anyway.
I know, but I also mentioned that with PGs loosing their medikits there are less medics around now, and it has a relatively long cool down too. |
If you are trying to keep units on the front build a healing bunker near it. It's not perfect but it's reliable and better than a full retreat.
Yes, that's what I try to do, but there are situations where the somewhat faster field medkits would come handier, mostly when you need to hurry or when in enemy/neutral territory. |
Panzer grens.
But now they don't have medikits. I try to keep my units on the frontline with a 251, but then I have no units around that can heal (I mean when I'm doing a T1 skip, maybe 1-2 pios if they are already vet 1). Despite the clumsiness of the ostheer field medikits I use them quite often... or at least used to. |
Your problem was fixed with last patch.
You know have easily affordable, arriving early mobile troops.
You mean assault grens? That's just two doctrines. |
Back to medkits, look at the op british: they need to upgrade once and then they get free heals, that activate instantly and can also heal nearby infantry.
On the other hand you have to pay for the ostheer one each time you use it, affect only a single squad and takes time to activate. And whats worse is that with the recent PG change even less field medkits are available to wehrmacht, so you are probably better off building a medic bunker on the frontline.
Point is, something similar to the british medkits would be nice, a one-time upgrade to get free, area of effect heals. |