I would love it but the direction Relic has taken says otherwise.
If i knew theres a was a huge skillwise gap with my opponent you could just go from the getgo with a nonconventional commander or units.
I believe the ranking system would save everyone's time. Low level players would drop and get pushed down to people in a similar skill level and therefore no one is wasting time trying to play out the match when the result is going to be obvious.
Because this game is not built for competitive gaming but casual.
Everyone plays 4v4 or compstomp.
Explain Observer mode then and the thousands of replays in the replay section consisting of a majority of game modes that are not 4v4s.
I will say no just like your twitch thread.
I would rather relic focus on other things like mod tools/balance/maps than spending dev time on stuff that doesn't actually impact the game.
You just have been given more mod tools and there is a workshop full of community made maps. What more do you want?!
Also there will always be balance patches as its nearly impossible to find the right balance. Relic might as well invest in other things that DEFINITELY can be improved like the twitch section and ladder system.
may as well bring back smurfing. the community just can't sustain something like this.
Smurfing is going on already and it really doesn't matter. Also wheres your statistics pointing towards this not be sustainable? I can point to SC2, CS:GO and LoL for evidence of ranking systems and leader-boards being successful and sustainable.