Snipers, Enemy Squad Sizes, and Rate of Fire
Posts: 4928
I propose that Sniper Rate of Fire be based on the Squad Size of the unit they are targetting. The desired result is that a Soviet Sniper would take the same amount of time to kill a Panzerfusilier squad as they would to kill a Grenadier squad, thus making them equally useful against both.
Posts: 1838 | Subs: 17
As for the German sniper, he needs to have a fast firing rate as allied infantry is generally cheaper to reinforce that that of axis infantry. Furthermore since he is a one man unit there is more risk involved compared with the use of a Soviet sniper.
Posts: 1194 | Subs: 1
Thanks for the post but I would have to say I'm against this. Reasoning being, people chose to go for larger squads like Panzer Fusiliers or Osttruppen is order to counter sniper play. If your changes were implemented then there would be no point to choosing different squads.
As for the German sniper, he needs to have a fast firing rate as allied infantry is generally cheaper to reinforce that that of axis infantry. Furthermore since he is a one man unit there is more risk involved compared with the use of a Soviet sniper.
Part of the problem is that this won't be true for much longer. Rifleman squads already cost only 2 less mp per entity to replace than grenadiers, making the Ostheer sniper amazing against USF. However, USF has 5 man squads, so they at least won't be bleeding map presence as well. The UKF however... (Everyone should go look at the released screenshots and see the British Infantry)
Posts: 2053
As for the German sniper, he needs to have a fast firing rate as allied infantry is generally cheaper to reinforce that that of axis infantry.
(Myself) *Whistles akwardly, thinking about the future ragequits and namecalling*
Posts: 1891
Posts: 54
Permanently BannedWould be cool, but just my thoughts on it.
Posts: 54
Permanently BannedIt would be cool if Relic gave the UKF a T0 infantry transport like the M3A1. Maybe this could help vs the Sniper?
Something stat wise like vcoh bren carrier but less potent? I remember the early struggles vs the stupid bren carrier xd
Posts: 4928
Thanks for the post but I would have to say I'm against this. Reasoning being, people chose to go for larger squads like Panzer Fusiliers or Osttruppen is order to counter sniper play. If your changes were implemented then there would be no point to choosing different squads.
Think CoH1 Brits vs Wehr Sniper. I believe that explains it sufficiently without breaking the NDA...
It would be cool if Relic gave the UKF a T0 infantry transport like the M3A1. Maybe this could help vs the Sniper?
Actually they have the Bren Carrier, as shown in the UKF Announcement Trailer.
Posts: 2779
Think CoH1 Brits vs Wehr Sniper. I believe that explains it sufficiently without breaking the NDA...
Actually they have the Bren Carrier, as shown in the UKF Announcement Trailer.
It is not a clown car.
Posts: 453
Posts: 2779
Can allied players please stop complaining about Oshteer? Jesus christ, you already have soviet snipers that double axis, 2 more scripts per t0 fw infantry unit (scale the same), rifles that outnumber and outscale, able to out tech light armour early-mid game. I mean why don't we just widdle down Wehrmacht to 1 or 2 units and eliminate snipers that way allied players don't have to find something new to whine about.
But Ostheer snipers are (will be) truly OP in some matchup, I don't know how should they fix though.
WTF double quote
Posts: 4928
Can allied players please stop complaining about Oshteer?
Hi, I'm not an allied player, and this change is about all Snipers and how they function.
Posts: 17914 | Subs: 8
As for the German sniper, he needs to have a fast firing rate as allied infantry is generally cheaper to reinforce that that of axis infantry. Furthermore since he is a one man unit there is more risk involved compared with the use of a Soviet sniper.
Soon you won't have that argument as it'll be completely invalid.
Posts: 476
Posts: 1604 | Subs: 3
It's only about the Ostheer sniper since the rof of the Soviet sniper is ok.
The current performance of the Ost sniper against 6 & 5 men squads should be unchanged, so you can still do pushes with 6 men squads to counter him.
The rof against 4 men squads is too high on the other hand and should be changed to the rof of the Soviet sniper.
Posts: 453
Posts: 17914 | Subs: 8
You guys are missing the point, a sniper from a distant position SHOULD BE ABLE TO KILL A 4 MAN SQUAD. lol
You're not really interested in balance for all armies, are you?
Posts: 1604 | Subs: 3
You guys are missing the point, a sniper from a distant position SHOULD BE ABLE TO KILL A 4 MAN SQUAD. lol
Then buff the soviet sniper so he fires as fast as the Ostheer one
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