Assault engineers for flamethrowers
M10 so that Jackson doesn’t have to counter everything
105 Sherman to counter blobs
Come to think of it,This would probably be great!
Replace armoured Company Assault engineers with Cav rifles, m10 with the Easy 8, and the bulldozer with the Scott.
Give USF m10, 105 bulldozer Sherman, and Assault engineers stock.
Jackson comes one minute after a Sherman and can fight off any tank except a dedicated heavy tank destroyer head on. And it can beat that too if it gets 10 degrees to its left or right.
My proposal would be to Add the M10 to the USF tech tree to fight medium spam
Nerf the Jackson’s range to 50, and give it a toggle ability to increase its range at the cost of movement speed, sort of like the SU85, maybe call it take aim?
This would allow the Jackson to focus on being a heavy killer as it won’t have to fight medium spam, as the M10 could fill that void
The toggle would allow the Jackson to remain mobile while reducing its ability kite at max range, which is the OP thing about it, and the toggle goes with the USF theme of versatility
Jackson comes one minute after a Sherman and can fight off any tank except a dedicated heavy tank destroyer head on. And it can beat that too if it gets 10 degrees to its left or right.
My proposal would be to Add the M10 to the USF tech tree to fight medium spam
Nerf the Jackson’s range to 50, and give it a toggle ability to increase its range at the cost of movement speed, sort of like the SU85, maybe call it take aim?
This would allow the Jackson to focus on being a heavy killer as it won’t have to fight medium spam, as the M10 could fill that void
The toggle would allow the Jackson to remain mobile while reducing its ability kite at max range, which is the OP thing about it, and the toggle goes with the USF theme of versatility
How about making decrewed tanks still belong to the USF player? This way when the crew hops out the enemy doesn’t have to attack move it, and the decrewed vehicle can use up the difference between the crew and crewed tank’s pop cap
Mod Team think about this
Non doc ELE. Now Let's not loose our marbles. First Listen.
When Jager Armor or Fortified Armor(or Festung?? both mean the same) is selected the ELE gets a 150 muni upgrade called "Enhanced engineering" or something
This actually happened IRL
The original tanks were called Ferdinand, and then the Germans gave it more armour and a hull MG and renamed it the elephant
Make MG bunker gunner die at 50%hp? Also, should be killable by rifles from behind
Edit
Also, I think Cromwell is fine. It’s fast as fucc boiiiiii
If it gets any more buffs the mobility will probably need to come down
as of now, it just doesn’t do very much damage vs infantry, but it can escape any other medium. The combo of high lethality and easy escape... problematic
Increase MG damage(more consistency and ai power), turn off focus fire(so it doesn’t snipe weapon crews) nerf acceleration and speed a bit(less slippery in exchange), and add default overdrive(keep speedy boï identity) would be my choice
I do not know how target size works. I will be assuming 1/4 of the time the IS2 misses
Survivability:
170pen vs /375armour = 45% chance to pen the is2 at long range, 1080hp/160 = 7 shots to kill
210pen/182 armour = 100% chance to pen the StuG at max range, 540hp/160 = 4 shots to kill
TTK IS2 vs StuG
6.4 (IS2) RoF x 4(StK) +1 miss -1(first shot) = 25.6s to kill first StuG, 6.4 x 5 = 32s to kill the second StuG = 57.6s combined TTK both StuGs
HOWEVER, the StuGs do not have any wipe potential so any time the StuGs are not fighting the IS2 they have no value, while the IS2 will gain value fighting infantry
Also, the IS2 can kill one StuG and then run away, and then return at full HP to kill the other StuG, guarentteeing the win. The StuGs can’t pursue as they die in 3 shots + snare, and the treat of mines is there too, esp be Soviets.
I agree no, because the M3 is weaker than the 250, because the 250 doesn’t have to contend with rakketens/Fausts, so it is more powerful and therefore should cost more, but you just said no without reason
Just because Relic intended it doesn’t mean it isn’t un fun. After all they “intended” original OPW team game cancer, usf pop cap abuse is in the same vein
It isn’t fun or fair to fight an enemy with 40% more troops than you. The point of the game is to be fun, and to be fun it has to be fair, correct?