Steam username: scratchedpaintjob
Steam nickname (In-game name): scratchedpaintjob
Estimated Skill level (1-10):7 |
True, your strategy of course determines your aggressiveness. What if we tried replicating the vCoH strategy? Grenadiers > Grenadiers > Sniper > MG? Think it'd work?
it would work better!
still i would wait with this strat until german sniper gets buffed or sowjet sipers get nerfed.
That's also assuming I'm completely unaware of my opponent even having a sniper (which I always assume he does just to be safe). As well, if I do know he does indeed have a sniper, I wait for my opportunity which is when he shoots. That allows me time to counter-snipe one man, pull back, thus forcing him to retreat. You can argue, "Oh but you didn't kill him!" but I think forcing him alllll the way back to his base over and over makes his sniper equally as ineffective.
have you ever played against a half-decent sowjet going t1? he will know, that you have a sniper around, so he will wait.
even if your chance is 75% to win a sniper-battle your sniper will not be worth his money. actually, the chance is 50% or lower, because your enemy has probably more units giving him more vision.
if you somehow know how to counter sowjet snipers with a german one effectively against a good player, share a replay!
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I'm assuming that option 2 was a typo, because that is a pretty glaring contradiction.
nope, it wasnt a typo. you cant control guns. so weapons for noone or everyone.
and i dont want "bad people" to have guns, so i think, that weapons neither for bad nor for good are the right choice. of course, you cant go back, once you have liberal weapon-laws.
i live in germany, and if i would get robbed, i would not have a gun, but they wouldnt have a gun aswell, and i would know, that the police will always be much better armed therefore, which is not the case in america.
An armed populace is one you should always be afraid of. Which is good. Fear keeps government in check.
i dont think that arms have a great effect on revolutions in a modern society. when millions go on the streets to protest, they have enough power, even without arms.
but syria shows that you are right when it comes to nonmodern societies. |
He probably drove out of my base because he was afraid of me panzerfausting it and then getting a Pak-40 (which I started production of basically when he left the base, so it wouldn't have been too long). He was just naturally a more conservative player, which I suppose is better than being overly aggressive and careless.
a t70 can withstand three or four pakshots, so the best would have been to kite your troops. the aggressiveness depends on your build, for example a scoutcar or maxim-tech should be played much more agressive than a sniperbuild the t70 has just a small time, where it is truly effective, so you need to push push push!
we can actually make something here that is legitimate, not so fragile, and works.
i think getting the sniper after the grens and mgs is much better, because first of all you have a unit to provide sight for your sniper, to cap, to negate houses to the enemy and so on.
and im not sure, whether your opinion about the countersnipe is correct. in my games where i had a german sniper, i often lost them to sowjet snipers running around, because i sniped the first one and the second one instantly countersniped me. and that was the case, when my enemy was not caring attention to his snipers and i was! if your enemy is good, he will change his plans immediately fater seeing you sniper, he will go T1, get his sniper-team into cover, hold fire, wait until your sniper comes and boom. gg.
thats the second reason why i would build grens before getting a sniper, because if you see T1 from sowjet, i wouldnt risk to build a sniper. against a t2sowjet, this would be definetely a viable strat. |
- I am well aware that he can cap huge parts of the map. Please check out my showcase replay (http://www.coh2.org/replays/6520/mindblowing) where that's what happens to me. He also rushes a T70, but as you said I had a Pak-40 to counter it.
watched it. the sowjet player was VERY defensive in the beginning, which is totally wrong against snipers. still he managed to get an early t70, but he just build one, was very defensive with it (why did he drove out your the base???). he didnt build a second or third, he didnt circlestrafe your pak, which would have been the end, he built t2 instead of t1, he lost IS2s like they were m3s, he never ever pulled a good flank in early ... horrible
your enemy was not even decent, but he still managed to get huge parts of the maps and control them. on other maps it might have been much worse for you.
if he had done sniper+su85spam, he would have won with ease.
still gg from you, i didnt notice many mistakes. the biggest might have been your doctrine-choice, jägerarmor or spearhead would have been much better for you! |
- This very well could be true if you don't use panzerfausts. While I am by no means a pro playing competitively at high levels, I have played against some solid Russian opponents and beaten them with this strat, including times where they rush Clown Cars to counter me.
panzerfausts are just a soft counter to m3, if you watch the langeskaya-tournamentgame where omgpop spammed scoutcars agaisnt tititwister, you will know, that two grenadiers are not enough, especially if you divide your forces, but even if you have them clumped up! you could build 3 grens 1 mg instead, that whould help a bit.
- Of course you won't kill his sniper squads, I totally agree! The point of counter-sniping his counter-sniper (again, inception) is to force it to retreat. A Scout Car would be more ideal for actually hunting them down and killing it off, perhaps with a combination of the two.
the thing is: you can shoot him a thousand times and you wont kill his squad. he will shoot one time and your 360mp are gone. with the current snipermeta, playing a german sniper with sowjet snipers on the field is crazy! you will lose your sniper really at some point (very early), if your opponent is good.
- I am well aware that he can cap huge parts of the map. Please check out my showcase replay (http://www.coh2.org/replays/6520/mindblowing) where that's what happens to me. He also rushes a T70, but as you said I had a Pak-40 to counter it. Not sure if you played Tales of Valor. However, had you done so, you'd be aware of the Volks>Volks>Sniper>MG strat which also did not need a lot of map control.
yes, i have played coh1 the thing is, that as WM you know, that the american sniper would come later and delay the US tech AND that you would have a good chance to kill him, because he is only a single man. a sowjet sniper will not delay his tech, will not come that much later and will probably kill your sniper, which is probably gg, because no map, ressources and the enemy has snipers.
Now I have some questions for you. Do you think making a Scout Car mandatory out of Tier 2, unless the enemy goes for a T70, would be a good solution?
an early scout car might help, but guards and mines are just an easy counter to the scout car. a clever opponent will wait until he has guards, then tech t1, get two snipers and snipe you into hell, while you have nothing to counter him.
i think the t70 doesnt matter, because it comes much later than guards or mines, which already counter the SC.
P.S. Also, proper focus on the fuel can help delay your opponent's tech, T70 rush, etc.
moar fuel is always better
btw. have you seen the langeskaya-tournament? if not, do so! one t70 is nothign to fear, two will kill you slowly, three will instarape you with this strat
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Thread: Hello7 Aug 2013, 09:58 AM
Welcome |
-reduce response time: sure, but it seems like that is nothing relic can easily fix
-physics and "realistic depiction of war": i wholeheartly disagree: physics, gore and environmental damage are all there, effects look and especially sound better than ever before
the response time is not 2013 even coh 2006 made this much better. i still try to dodge nades, but sometimes i think, that not dodging them might be better for my game, because i could micro other things.
i agree, that the sound are better, especially the driving sounds of the tanks are amazing , but i have to agree with the op, that artillery strikes are not that "satisfying" anymore, they feel a lot weaker and , of course, you dont have these nice green numbers. i mean, what is better than two +19xp next to a mine you set on the battlefield! |
this strategy seems to have some major flaws in my eyes! with only two grenadiers on the field, a clowncar-rush would totally destroy within one good attempt, they would kill everything.
the second big problem is the sniper itselve. if you play against a halfdecent sowjet, you wont kill his snipersquads, because he will retreat immediately after the first shot, but they will countersnipe you and very early!
third problem is map control. your first units on the field are a sniper and a pioneer, while your enemy might already have 1 engineer and two conscripts. if you haver to retreat the sniper just once, he will be able to cap huge parts of the map.
your fourth problem is a fast t70. without a pak, these little monsters would rape you, because you dont have pak and you dont have a pz4. shrecks are okay against t70, but they cost a ton of munis and will make the AI of pzgren squad much worse!
conclusion: the german sniper is not viable as a first unit. i would rather build mg gren gren gren and if he gets maxim, build a sniper LAST from T1, if you really want a sniper. at this point you will know, that he wont be able to field snipers, because if he does you can outtech him easily! |
Here is a quick build:
http://www.pccomponentes.com/core/client/showList/id/285953/hash/zV5PQDVa
No optical drives nor keyboard etc.
nice build and definetely much better than the original build.
i would buy a fullhd-screen for this computer aswell, everything else would be a waste |