I wasn't aware that Brens could shoot on the move. Maybe we're playing different games.
On this particular point i stand corrected because i messed up IS with commandos, the latter can actually fire brens on the move
and you probably missed to pair up the units roles. Because stormtroopers are more related to infiltration commandos than the actual glider commando squad. The last one is able to withstand just enough to make them worth to close the gap, the first two at plain field are just dead meat.
Obviously, you don't think the faction is broken, which is why the only idea you've offered is some smoke for the Pyro's. That was your idea, wasn't it?
Before anything, i've posted so much more ideas than just a dumb pyro smoke, you could start reading more than writing. It also amazes me than someone can really underestimate the utility of a smoke cloud, but maybe that is related more to skill level and strategy
Firstly i do not have the same perspective as yours.
Second it is not me who has troubles with UKF design.
Third but not least there are better ways than throwing balance out of a window and suggest too much buffs and undo the lastest patches nerfs.
The most solid factions design have both, team game oriented units and solo matches oriented units. IS was such a cornerstone on both game modes it made the faction OP and the last nerf proved it. Now other units should balance the faction as it should be, maybe using emplacements for team games and AEC/RE/doctrinal units for 1v1.