The inf pin strafe of the assault support doc cosrs 160 mun not 60 mun.
Sorry, I have mistaken it with the single pin strafe from another doc with MU/FU drop. That one is 60 and is the one I had on my mind.
The IL2 Advance warfare strafing has been bugged or not working as intended for years.
It has tracking problems not aligned with what the UI shows, making the performance heavily different from what it is expected.
Replacing the IL2 strafe of Advanced Warfare with the Maduro IL2 Rocket Strafe could bring Advanced Warfare to meta maybe.
Also sorry for soft necro. Still, I believe there are more commander abilities that need looking into like OST Puma from Mobile Defense, strafes mentioned before and infiltration commandos with their insane cost of 440MP for fully reinforced squad. Furthermore I believe that USF smoke drop could be adjusted from 50MU to 40MU like the stuka recon with smoke bombs.
Latest patch already addressed some abilities like time on target reliability as howitzer counter, KV-1 AI performance, assault guards, fire up, opel blitz, spotting scopes, ISG incendiary barrage, blob officer, no-longer-sector arty of breakthrough commander and SOV defense doctrine, which I am extremely thankful for.
Let me know if you're looking forward to any particular commander ability changes in the future. Reading forums recently, I noticed that the topic of timed accuracy/sprint buffs was discussed. If you'd like to have these or other abilities changed, please share your ideas.