MG spam is valid strat and can be useful against narrow minded oppenent. I dont mind seeing my Wehrmacht opponent spam MGs.
Now, with MG spam, this means his army is not mobile, so go somwhere else and flank, even if you need to take your whole army on a field trip near the edge of the map to do that. Once you flank him, you ll get your chance to recover and you ll still be able to get a light vehicle before they get tanks.
If you dont know how to counter it, its you who are lacking an important coh2 skill, its not the spamming player mistake to abuse your lack. |
Even that isn't enough really. I used it a few days ago because of this thread. Maybe I was misremebering. I wasn't. Called in a shot on a repair truck as dead center and the shot landed outside the circle with recon. That should never be the case...
you somehow expect the b4 to be a satelite laser guided nuclear bomb all the time. |
I played against a Soviet player once, he used the B4 along with the scout plane, it had pretty good effect. I think the trick to make the B4 work is to not fire it into fog of war. |
OKW is as perfect a civ can get. |
S mines have a warning sign. this more than justify longer sweeping time. |
I would advocate to keep the squad the same as it is now, but:
- Move the CP requirement down to 0CP
- Lock Model 24 grenade behind truck tech
This way Panzerfusiliers would serve a similar role as Penals do to Cons: being a more expensive squad with different utility. If needed, cost and performance could be rebalanced to match such a role.
The main difference in utility would be that Panzerfusiliers come with the HEAT grenade but need tech for AI grenade, while Volks have AI grenade but need tech for Panzerfaust. Then Panzerfusiliers would be the choice when enemy light vehicle rushes (UC, Clown Car, Dodge) are suspected. Volksgrenadiers would be the better choice for HMG/garrison fights.
This would offer players a strategic choice as well as making the Panzerfusiliers much less akward to use because they could replace the standard Volksgrenadiers build.
I approve. |
panzerfusilers in their current state serve their purpose as light recon infantry that can be upgraded for penal like fighting style. The only thing i d like to see changed for them is making them a doctrinal base infantry or a 1cp call in. otherwise they come in so late. |
Thread: OKW15 Oct 2018, 23:08 PM
Normally OKW are scary in their early game pushes, but if you are patient you ll get your chance to counter attack. Learn to detect a lost fight and retrteat from it to preserve manpower.
Mass your riflemen before you attack, i would even recommend you backcap with the first one and not use it near the front until you mass 2 or 3. |
with all due respect, the channel you linked that video from is biased towards wehrmacht. |
This happens to me too, you need to really keep an eye on the sniper icon and see if he is in cover at all times :/. |