The USF in my opinion... Bleed manpower like crazy, sure it's infantry is good close range but does it rly deserve the high cost that it currently has for its mainline infantry
I can't be the be the only one questioning this, why is it seriously so expensive
280mp for a rifle with 28mp reinforce
200mp for a RE with a 25 reinforce.
I propose a discussion, should USF maineline be cheaper, should it's performance go down to compensate or should we keep the same price yet increase some vet...I'd like some thoughts.
TLDR: USF bleeds more than it should for cost of its mainline, should it be reduced or should performance be increased.
Do you wanna buff for usf ? HELL NO. NO way. Every faction can obtain buff but not usf. Btw usf is most underperforming faction in game.I am not one faction only player. İ play with soviets and ost too. But playing with usf is always pain in the ass. We need buff on USF. Just like urgently needed brits buff. |
Lost glider is worst. Because if you fallback there is no turn from that point. |
BUGSPLAT OP
BUGSPLAT OP. LOL. RELİC Please solve bugsplat. |
Almost certainly a GPU issue of some sort; my guess would be VRAM related.
Things you could try:
Re-install GPU drivers (unlikely to fix it, but it's easy)
Adjust GPU's VRAM speed (small decrease)
Adjust GPU's voltages (tiny increase)
Either way, I'd almost certainly say the card is "going bad", and will need replacement at some point. The above steps just increase that window of time.
Definitely card is going bad. But how long it can "resist". And thanks for advices i will try them. |
This is probably artifacting. This is what is happening to my GPU, albeit to a lesser extent.
My new graphics card arrives on Friday.
İ hope you enjoy your new GPU long time. |
This game has weird graphic bug.There is random pixels appear on screen then game crashes. İs it caused by my good old graphic card or game itself ?. İ am suspected my card. İs there a any resolve for it ?
|
Is patch coming soon?
İ hope not.İts is pure oshteer danedream by relic. Thats buffs for ost is very very big and game killing. İ hope they will reserve changes. |
Tank Destroyer Standardization
The game is designed around asymmetrical fractions. We all like this difference in gameplay but admittedly it creates problems in terms of balance and creates “crutch units” that fill the holes in the army composition (Elephant, Panic Puma). I think that we can keep the asymmetrical strengths and weaknesses of the fractions and still have equality in terms of army capabilities. In terms of balance, I think that the biggest problem right now is the tank destroyers. With that in mind I propose the following standardization.
(I acknowledge that there are other glaring balance problems, but please keep to the topic)
All armies should have medium tank destroyer and a heavy tank destroyer. In terms of availability and cost efficiency each unit should be designed to counter a specific set of targets. This is how I envision the unit tiers:
Heavy Tank Destroyers (Range 60 - 200 damage)
Jackson, Sherman Firefly, SU-85, Panther
Medium Tank Destroyers (Range 50 - 160 damage)
M10, SU-76, StuG G, Jagdpanzer IV
Heavy Tanks
Health divisible by 200
Medium Tanks
Health divisible by 160
Heavy tank destroyers should do 200 damage and have a range of 60. In terms of targets, all heavy tanks health should be divisible by 200. This will make the heavy tank destroyers more cost-efficient vs the heavy tanks without improving the efficiency vs medium tanks. Changes in rate of fire should be made to keep current time to kill vs heavy tanks the same while nerfing the time to kill medium tanks. In terms of units this mostly effects the panthers’ offensive capabilities. The health of the panther should in term be brought down to 800 and the armour should also be significantly lowered. The machine gunner could be removed to emphasize the tank destroying nature of the unit.
Medium tank destroyers should do 160 damage and have a range of 50. This means nerfing the range of the Jagdpanzer IV and the SU-76. The SU-76 should, however, have its damage increased to 160. Currently the Brits and the USF does not have a stock medium tanks destroyer. The M10 should be given to both of those amies as a stock unit (this alleviates the problem of the Jackson/Firefly having to counter to all armour)
Addendum: The Panic Puma is designated as a range 50 tank destroyer. Its range should be brought down to 40 to prevent it from countering all light tanks. At the same time, it should be mad available to Wehr as a stock unit.
- SaintPauli
You are trying to kill game. No. You shall not kill asymmetrical design of this game. |
yeah no i'm just sharing how I was pretty put off at first from the game, It for sure still has fun moments
massive balance issues in my eyes but it's still a good game, maybe it could benefit a bit from more sim like aspects but that would be mainly for vehicles and not much else
No. Game will be not benefitted by sim like aspect. Game is right now fun and enjoyeble aside from balance issues.There must be arcade flavor to be fluid gameplay. |
Fixed
Raketens pens every USF armor reliably and Soviet armors easily. Raketens non-fly zone for USF and Soviets generaly.Do-nothing Okw can just spam raketens and kill USF armor very easy. And for God sake there is no stock rocket arty in USF like Soviets. So lack of indirect fire aside of Mr.Majors tiny always late arty. So impenetrable wall of At guns and Mgs. Be just and fair. |