I'm not sure - imo the oppressive level of OKW infantry advantage early game should be balanced by their lack of early game AT. I'd make racketenwerfer 320 just to make sure OKW can't keep buing so many infantry units early game. Lookin at current puppchen stats that seems more than fair.
I'd never use ostheer as an example here as overall army strenth of ostheer vs OKW is extremely different. Ostheer is simply so much less effective that their faust seems to be a really necessay stopgap AT measure early game (they build a structure to get grens in the first place and they need to tech and build another structure to get the pak)
new to the forums as a poster and I haven't played that much pvp recently because frankly the game balance infuriates me (at least when playing vs AI which is very different).
If you look at the game progression that lelic aimed for OKW is supposed to have early game supremacy and advantage over pretty much all other factions. I find the lack of supression in early okw gameplay really really annoying because of the lack of MG and the 251/17 being a questionable choice at least vs russians because of ptrs (pls nerf)
regarding Ost a faction i feel more inclined too at the moment, I just like the units more but the faction is really underpowered they should make grens t0 with the MG to make a battle phase 1 and t2 building more viable and maybe add another support unit in, maybe even pioneers since bunkers are more of a mid game thing?
in short I think the raketens are necessary because early allied halftracks are really really annoying and okw doesn't have an early MG already which I see as a big disadvantage because it makes it difficult for okw to set up.
I would like okw more if they reworked sturmpios and penals because at least in p vs expert AI penals are stupid strong.
also raketens are not just a shrek on a carriage because it has a breech, unlike a shrek which gives it much more range and accuracy.