I think most new/overhauled units are in a pretty good state. Some minor balance tweaks needed:
JLI slightly too cost effective, problematic in blobs.
Solution:
- cost to 280-300MP and 60MU
- possibly higher cooldown on call-in ability
221 slightly underwelming.
Solution:
- lower veterancy requirements
- give penetration to gun so it can engage light vehicles better
- IMO give 320HP standard, keep low armor
- maybe price to 10-15FU, increase price of upgrade to match total of 30FU
Sturmtiger had many good QoL improvements, but still misses a lot of its shots due to elevation and object issues.
Solution:
- Give rocket higher arc and increase shell speed to avoid elevation and objects issues
- Slightly decrease random scatter so the player can actually reliably aim the rocket around objects
Stormtroopers are very good in their ideal engagement (ambushes) but they are fairly useless outside of those situations which makes them hard to use.
Solution:
- I think their SMG profile could use a minor DPM buff at range 15
Assault Engineers are very strong early game, hard but not impossible to counter. Should be toned down a little.
Solution:
- I think their flamethrower should be behind double tech (either LT+CPT or tech upgrade) so they don't become too powerful too fast. I think officer unlock wouldn't change timing of 60 munitions very much. If it does then that's fine too.
- Target size to 1.0, down to 0.9 at vet 1.
Cavalry Riflemen seem fine, although I'm not a fan of the AT satchel.
Solution:
- replace satchel with AT rifle grenade. It would already be unique enough for USF as they wouldn't require vet1 for a snare.
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