Ideally? Yes. Practically? Too many ripple effects on balance that we won't be able to solve in one patch that may be the last.
Jesus are we really saying that factions dont work without having quickly buildable sandbags on mainline inf? That is where everyone sits? Really? The only faction that MIGHT need sandbags on mainline inf (building at a snails pace) is OKW volks and you likely could get away with them not having them TBH, wouldnt take long to figure out which way to go with a concerted effort.
If every faction loses them they
have to actually use the map and they each lose the same asset, did people forget the map still exists without sandbags? Did we forget about engineers?
If Relic wont get rid of them than thats one thing but the idea that the balance team doesnt see the issues with sandbags, even after the patch, is beyond me. The change didnt solve the obvious problem we had before the patch with sandbags. It didnt even put a dent in it.
Do either:
1. +50% or double sandbag build time on mainline inf
Or
2. Remove sandbags from mainline inf entirely
...in both cases keep engineers build time normal
Honestly the more I think about it the more I think they should just be removed from mainline inf, testing will reveal which works best.
There have also been some good ideas in this thread to reduce sandbag spam generally.