Do you get double BARs on your highest vet rifle men first?
Or do you give every squad 1 bar first and then double slowly?
Anyone done the maths?
At first, i equip all my Riflemen squads with one BAR, and they earn their veterancy. In case that they bring in vehicles, my riflemen can fend them off using the anti-tank grenade (unlocked at vet 1). Then i return to the base and equip them with bazookas, so they at 60% anti tank and 40% anti infantry. Rear echelons are always equipped with double bazookas. |
Usually I open with 3x rifles -> LT -> 50cal. Sometimes 4 rifles if I lack the fuel due to poor earlygame, be that map dependant or sloppy play. I choose LT usually due to the 50 cal which can help repel pushes and support pushes well. I try to avoid light play and go for medium rushes, but if I do get a light vehicle it is the m20 hands down. Lethal up close and can plant lethal immobilizing mines.
My question is what do I buy midgame. This is aimed at Dave primarily since he is one of the best USF players. I find all allies have "medicore" indirect when trying to dislodge ostheer mortars. And on maps that heavily favor ostheer cough* faymonville approach cough* its almost impossible to attack them let alone wipe. I find the 81mm mortar is taking hits before it can deal them due to shorter range, and the pak howitzer seems inconsistant. Sometimes it will brutalize squads it hits, other times it won't land a hit for 5 shots. And do you use the 3 shot barrage? Or just the auto attack? That question is for the pak howitzer but I'd like an answer for the mortar as well.
Lategame I find the HE sherman coupled with jacksons is amazing, up until you get to about 3-4 mediums where your micro becomes over taxed. Leading to missplays and accidental retreats. Especially on decrewed vehicles which can be really bad.
I want to know how to incorporate a commander as well. I try airborne because it'll give me an AT gun which is good for flaktrack meta and possible 222 defense for my m20. Paras feel semi squishy though, and I'm not really sure how to use pathfinders.
Thanks in advance.
Pathfinders can crew team weapons (AT Guns and MGs) and thanks to their extended vision, they can spot for themselves and take advantage of the range of their weapons. A normal infantry crew has sight range shorter than the weapon, thus, you need to place Pathfinders a little bit ahead of them to help them spot incoming infantry/vehicles. It consumes population gap, so it's adviced to use them to crew your team weapons. |
If you are relying on static defences and are bad with micro, smoke will only get you so far. You need to improve your micro as tanks are crucial, and I recommend playing smaller games so that you can practice micro more. 2v2/1v1s have infinitely more opportunities to practice micro compared to 3v3/4v4s, and the only way to improve is practice.
I have a different experience though, when I play Axis, I never see static defences hold up against artillery if the Allies are determined enough with it and bring tons.
I actually am trying to find a way to get a lead in fuel so that i can call in many artillery units (Priests for example) and also combine Company Commanders with officers (Lieutenant, Captain). For example, when i go Airborne Company, i don't unlock the Lieutenant, because i have ATs/MGs delivered by air. |
Well you seem to know to avoid using static defences in team games so you're on the right track. Too much mortar spam for it to be useful sadly :/
I tried the static defense plan in the first couple games, and when i saw that they constantly bombard us with mortars, i gave up. I only place some AT gun for vehicles. Hopefully we will find something.
|
Reminds me of the CoH 2 early USF days where Wehrmacht players would respond to any allegations that the game was unbalanced with "SMOKE AND FLANK" which led to me doing analysis of new game to provide actual advice. (Inb4 the USF had smoke taken away from it's key unit /facepalm)
But it really depends what mode you play. I play 4v4s because 1v1s are a bit dull for me now so I can say smoke is less effective thank teamwork and flanking though it is a key factor.
As mentioned above smoke raids, smoke grenades, mortars and possibly the best of all SHERMAN SMOKE WALL OF DEATH stand out as strong contenders. A good USF player knows that the Sherman mortar is best used offensively as defensively it's inferior to all others. Not to mention you can force attack through it something not a lot of players do unit your in the top ~300. At the very least it will allow infantry to act aggressively.
None the less anything past 1v1 means teamwork trumps everything. It doesn't matter how well you play because if your allies don't keep up and support your attacks it's pretty much GG. It's why the 4v4/3v3 community is so toxic.
I play 3v3 and 4v4 with friends. Recently i used Infantry Company and the result was pretty good. I just need to adjust my gameplay and stop relying on a static defense. My micro with tanks is terrible, and i can't keep a tank alive long enough. I will try to make heavy use of the smokes from now on and wish for the best |
1. You get close to the line hit SMOKE RAID (60 munis). Smoke floods the area.
2. Hit ASSAULT to make your units push better (optional but 90 Munis).
3. Throw grenades on the MGs.
This strat works early-mid game since it requires 3 CPs to unlock the smoke raid.
One of the statistics guys can affirm, but the ASSUALT adds a little sprint to get you past the MGs etc. It may have been nerfed this patch to move slower.
Last patch, the inf could sprint right thru the MGs if timed right. No need for smoke at all. It was bat-shit OP. Which brings up the issue I have with commanders. Picking the right commander should not drastically change the game.
But generically it seems the pros say:
BRITS - Smoke, Grenades, Mortar pit.
USF - Mortar Smoke, grenades, mortar half tracks.
SOV - Smoke, 120mm mortar, Con sprint w/ppsh or shocks to get close and deal damage.
SKIP MY RAMBLING
I think the thing that trips everyone up is that things are meant to counter at certain times in this game. Each thing allows you some domination time. Along the order of 1-4 minutes. Where everyone thinks they made X, I need to counter with Y. And if Y does not quickly counter, then the game is busted or imbalanced. You did not anticipate unit X so you lose territory for a certain time period.
That is how I feel about bunkers, bofors, etc. They are not meant to win the game. Just buy you time in the VP race.
So, heavy use of smokes is a thing here |
Last patch the best I ever saw was a brit using Commando Regiment. Combo of smoke raid and Assault abilites ran thru the MGs and REKT everything. Of course Brit commandos would decimate that line last patch as well. Have I been playing this game long enough to yearn for past patches (scared)
So, they made a coordinated attack while the Commandos were landing behind the enemy's lines? This needs a lot of coordination between the players. |
Wanna know what blocks MGs and AT guns LoS? smoke.
I use smokes. But when i negate the vision from the MG team, the MG nest behind it supresses the infantry denying the flanking routes. They set up a line |
That looks like every possible 3v3 combination to me.
And 4v4. It's impossible to penetrate their lines |
I encounter the same thing in EVERY game versus Axis. The combinations are the following :
3 Wehrmacht
2 Wehrmacht - 1 OKW
1 Wehrmacht - 2 OKW
3 OKW
The strategy? It's a classic. Machine gun teams in front, AT guns a couple meters behind, and behind those 2 lines, mortars. And these mortars have insane range, not to mention the laser accuracy, especially with the bulletin which adds 5% accuracy. Axis armor rolls in as if they want to refuel from a gas station.
Allied strategy? Flanking, Artillery barrages (wait, what? Barrages?), light armor attacks, combined arms attacks, mortar attacks, everything in our disposal. Head on attacks (we do that too), BUT... there is a big "but" here. Nothing works. Absolutely nothing. Even Company Commander combinations don't work.
So, the big question is... How do you win against those combinations of Axis? |